dreikner's page

1 post. No reviews. No lists. 1 wishlist.


RSS


Spoiler:
Distant Scholar wrote:

Well, I thought it was fun. Maybe this will be better:

J. R. Black (CR 15)
Human ranger (warden, skirmisher) 6 / horizon walker 10
NG Medium humanoid
Init +11; Senses Perception +33, low-light vision, tremorsense 30 ft.
Defense
AC 37, touch 18, flat-footed 32 (+11 armor, +5 shield, +5 dex, +3 defl, +3 nat)
hp 122
Fort +16, Ref +19, Will +13
Fire Resistance 10
Immunity: fatigue, exahustion
Offense
Speed 40 ft.
Melee +19 longsword (1d8+3)
Ranged +28 composite longbow (1d8+5)
Class Abilities
Favored Terrain: in favored terrain, bonus on initiative, Knowledge (geography), Perception, Stealth, Survival [+2 of bonus added in]
Favored Terrains: desert (+20), plains (+18), swamp (+16), forest (+14), mountain (+12), jungle (+10), cold (+8), underground (+6), water (+4), all others (+2)
Terrain Mastery: in mastered terrain, allies within 30 ft. in line of sight and hearing get +2 on Climb, Stealth, Perception, Survival (move action, 4 rounds)
Mastered Terrains: desert, plains, swamp, forest
Terrain Dominance: against creatures native to dominated terrains, gain favored enemy bonuses (Bluff, Knowledge, Perceptions, Sense Motive, Survival, attack, damage)
Dominated Terrains: desert, plains, swamp
Live in Comfort: in favored terrain, take 10 on survival checks, take 20 if not in immediate danger and distracted
Terrain Bond: in favored terrain, allies within line of sight and hearing get +2 on initiative, Perception, Stealth, Survival; allies leave no trail [added in]
Able Explorer: in favored terrain, roll twice for Acrobatics, Climb, Fly, Ride, Swim
Master of All Lands: automatic success on saves vs. natural weather and temperature; allies within 60 ft. gain +2 on such saves, +4 if in mastered terrain
Hunter's Trick: 7/day
* Chameleon Step: move twice speed at a move action, with no Stealth penalty for movement
Statistics
Str 10, Dex 20 (24), Con 14, Int 10, Wis 14 (18), Cha 10
Base Atk +16; CMB +16; CMD 36
Feats: Diehard, Endurance (B), Fast Healer,...

I think you added up your favored terrain bonuses incorrectly. Each time you gain a new favored terrain you can select any ONE favored terrain to increase by an additional +2. You don't get +2 to all of them.