Brass Man

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Liberty's Edge

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Here's a few questions concerning Mounted Combat.

1. If the character has Ride-By Attack Feat, does the mount receive an attack of opportunity for moving through the enemy's space?

2. If you have Mounted Skirmisher Feat, can you move before and after attacking with the character's full attack action?

3. If you Have Mounted Skirmisher AND Ride-By Attack feat, can you move before and after your full round of attacks or before and after EACH attack?

4. Does a Scout (APG page 134) gain the benefit of Sneak Attack when his mount moves 10 feet or more?

5. Does the Scout Retain the Skirmisher Ability with Ranged weapons while mounted?

6. If The Scout has a ranged weapon and is mounted, can he gain Sneak attack damage on ALL attacks in a surprise round if his mount 10 feet or more?

7. Does the rider of a mount retain the effects of Mobility if he moves through threatened areas on his Mount?

8. If a mount has the mobility feat, does the RIDER benefit from it?

9. Does Spirited Charge feat apply with the full attack action given by Mounted Skirmisher?

10. Does any of this even matter with mounted archery when making ranged attacks from a mount?

Liberty's Edge

I have a few questions on Two-Weapon Fighting and weapons used for it. Bear with me, these are a little odd.

1. Can a character use Two-Weapon Rend with a double weapon
(Two-Bladed Sword) or a bludgeoning Weapon?

2. Is there a such weapon as a sword gauntlet/short sword gauntlet?

3. Can the Two-Weapon Defense feat be improved in any way?

4. Can you sheath a weapon or two weapons as a free action with
the Quick-Draw Feat?

5. Can you both sheathe and unsheathe a weapon or two weapons in the
same round with or without the Quick-Draw feat?

6. If you have two-weapon fighting feats, do you throw daggers with
your off hand?

7. Is there any way to remove the -2 initial penalty to attack with
Two Weapon Fighting?

Liberty's Edge

I have seen this argument pop up again and again in discussions across this board. The words "Backwards compatibility" tend to be used alot, even though Pathfinder itself had changed alot when it comes to how the game is played.

For example, I can tell you right now that EVERY race in Pathfinder would have an ECL +1 based on their stat adjustments, several weapons would not be allowed to exist and several other racial weapons DON'T exist. Tip of the iceberg stuff here.

I was just wondering what other differences people have noticed and how you all "Fill the holes" as it were. I am of the opinion that Paizo has created it's own game in Pathfinder, not just an extension of someone else's. Just an opinion, mind you.

Any and All comments welcome, FIRE AWAY!!!

Liberty's Edge

Could someone with Whirlwind Attack and the appropriate maneuver use it on all opponents, such as a "Whirlwind Trip" or a "Whirlwind Sunder"? For that matter, could Cleave be used in the same fashion? Bull Rush? Disarm?

I know this question is a little strange, but I am curious. Fire away!!

Liberty's Edge

1 person marked this as a favorite.

Transformative:

This ability can only be placed on a
melee weapon. A transformative weapon alters its shape
at its wielder’s command, becoming any other melee
weapon of the same general shape and handedness; the
weapon’s categorization as simple, martial, or exotic
is irrelevant. For example, a Medium transformative
longsword can take the shape of any other Medium
one-handed melee weapon, such as a scimitar, f lail, or
trident, but not a Medium light or two-handed melee
weapon (such as a Medium short sword or a Medium
greatsword). It can even take the shape of comparable
weapons of dif ferent size categories. For example, a
Small greatsword is a two-handed slashing weapon for
a Small character, but is a one-handed slashing weapon
for a Medium character, which is very similar to a
Medium longsword; a Small transformative greatsword
can become an actual Medium longsword, usable by
a Medium creature without the –2 penalty for using a
weapon of the wrong size. The weapon retains all of its
abilities, including enhancement bonuses and weapon
properties, except those prohibited by its current shape.
For example, a keen transformative weapon functions
normally in the form of a piercing or slashing weapon,
but cannot use the keen property when in the shape of
a bludgeoning weapon. When unattended, the weapon
reverts to its true shape.

Moderate transmutation; CL 10th; Craft Magic Arms
and Armor, major creation; Price +10,000 gp.

My question is this: Does the weight have to be the same for each weapon it could transform into? In the example, the three weapons listed do not weigh the same, but the difference is minor (Flail is 1 lb heavier than the others).

Liberty's Edge

1 person marked this as FAQ candidate.

Shield of Swings (Combat)
A wild frenzy of attacks serves to bolster your defenses.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: When you take a full-attack action while
wielding a two-handed weapon, you can choose to reduce
the damage by 1/2 to gain a +4 shield bonus to AC and CMD
until the beginning of your next turn. The reduction in
damage applies until the beginning of your next turn.

Does this mean the extra damage you get from a two-handed power attack, or half the TOTAL damage from the attack?

Liberty's Edge

The question I'm about to ask is about this rule here:

Overcoming DR: Damage reduction may be overcome
by special materials, magic weapons (any weapon with
a +1 or higher enhancement bonus, not counting the
enhancement from masterwork quality), certain types of
weapons (such as slashing or bludgeoning), and weapons
imbued with an alignment.

Ammunition fired from a projectile weapon with an
enhancement bonus of +1 or higher is treated as a magic
weapon for the purpose of overcoming damage reduction.
Similarly, ammunition f ired from a projectile weapon with
an alignment gains the alignment of that projectile weapon
(in addition to any alignment it may already have).
Weapons with an enhancement bonus of +3 or greater
can ignore some types of damage reduction, regardless
of their actual material or alignment. The following
table shows what type of enhancement bonus is needed to
overcome some common types of damage reduction.

Weapon Enhancement
DR Type Bonus Equivalent:

cold iron/silver +3

adamantine* +4

alignment-based +5

* Note that this does not give the ability to ignore hardness,
like an actual adamantine weapon does

Does a +1 Holy sword count as +3 for the purpose of damage reduction, or just a +3 sword?

Does an adamantine weapon count as +4 for the purpose of DR, since a +4 weapon counts as adamantine without the ability to ignore hardness?

Does a Bane weapon's bonus vs the enemy it was made for (+2 higher) count for the purpose of damage reduction?

Liberty's Edge

With two-weapon fighting I was wondering if there is a limit to the types of weapons that can be used with certain feats.

Some Examples:

1. Can you use the Two-Weapon Defense feat using a sword and shield?

2. Can you use Two-Weapon Rend with a shield? Two Hammers?

3. Does Double Slice apply for a Shield Bash?

4. Does the Power Attack Feat apply to Two-Weapon Rending damage?

5. Is there ANY feat that allows you to use a both weapons when you try to charge?

That'll start it off, Fire away?

Liberty's Edge

I was wondering if anyone knew how to handle the capture or purchase and use of an exotic mount without the Cohort, Animal Companion or improved familiar feats (A GM of mine recently allowed for improved familiar to be used for mounts)?

I haven't seen anything (yet) for Pathfinder on this, and even D&D 3.5 is a little less than descriptive on this.

My thoughts are to the following animals:

Dire Animals

Magical Beasts

ANimals specific to areas (Underground, Arctic, etc)

There is a start. Fire away!!

Liberty's Edge

I was wondering about the ruling on magical weapons and the Arcane Strike feat, which allows an arcane caster a magical bonus to a weapon. Do the bonuses stack? Is the bonus irrelevant? What haappens to a weapon with abilities like Holy or Flaming?

The feat itself does not state whether or not any of these things work or what they would do. Anyone got ideas??

Liberty's Edge

I wanted some info on what exactly one does with the Leadership feat. Though I have had some suggestions (getting a 'nonstandard' mount, creating a bodyguard cohort for wizard types, etc.) I'm really not sure if it's all that useful outside of the Cohort part of the feat. The feat really doesn't give you enough people to run even a small fief (Something I commonly aspire toward with my characters)and I don't see how this feat would work with higher royalty, like Dukes, Counts, Kings and Marquis'. There would be too few people even at high levels to decently defend a CASTLE, much less a KINGDOM!

IN some of the much older materials (Yes, I'm talking 20 years or so) There is written material for large battles, confidence ratings of towns and cities, even forms of Address for nobility and those who serve them. Is Paizo (or anyone else) going to attempt to recreate this stuff?

ANy comments, opinions or suggestions would be awesome!

Liberty's Edge

I was hoping to find a way to create a magical item that mirrors the PHANTOM STEED 3rd level spell in the Pathfinder Core rulebook on page 319, but able to attack like a normal Heavy Warhorse. Or, make one out of stone or metal.

Put simply, the problem I am trying to solve is that mounts don't seem all that useful at higher levels, even with the feats. Not to say that the abilities given by the right feats aren't cool, but sooner or later someone is going to attack your warhorse/riding dog. At low level, this isn't that big a problem. At higher levels, though, your mount becomes at best a nuisance, at worst a snack. I am not playing a druid or paladin so Animal Companion/Special Mount doesn't come into play. Is there a way to make mounts better without those abilities?

Stone Horse was a great magical item for 3.5, but Pathfinder doesn't seem to have anything like that. Any way to fix this?