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Pathfinder Adventure Path, Maps Subscriber. 2 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Maps Subscriber
Bluescale wrote:
wxcougar wrote:
Some great minis in this set but I had more breakages than normal. I had 4 minis that needed gluing - all breaking at the clear plastic stand. This was also the first set I have had (and we got all but 1 of the sets) that I did not get a full set. Missing the Psychopomp Morrigna, which is sad as that was one I was looking forward to.
I had a similar breakage problem (two jyoti and one of the stones surrounding Pharasma. As an aside, just how long is it supposed to take for krazy glue to dry? I spent 10 minute holding it in place, and the glue still wasn't set). The distribution also seemed more lopsided than normal. I really wanted a thanadaemon, but didn't get one. I got several canopic jars, which I'm fine with, but I hope they didn't take the place of the thanadaemon. And of course, after a while I was hoping that any package that was heavy did *not* have yet another gold dragon in it.

I have opened two bricks of my case and have five breakages so far, all at the clear plastic peg, all from large minis in the one-size-fits-all plastic insert that doesn't appear to provide any support. It looks to me like somebody tried to save some money by reducing the number of forms for the plastic inserts. Nice try, seems to have caused a new problem.


Pathfinder Adventure Path, Maps Subscriber

After being run through a big, nasty encounter with orcs last night, I have a question about orc CR.

1/3? That's too low. Every other CR less than 1 critter, a good hit from a fighter can take them down. Orc ferocity means that a baseline orc has 18 hit points, which is out of reach for a single hit.

Now, our GM was using slightly better orcs -- Con 16 (so _24_ hp to take them down, or about three solid hits, and AC 15 instead 13). We're a 3rd-4th level party, and this was a tough encounter.

Compare baseline orcs to hobgoblins (CR 1/2): Orcs hit more often, crit more often, do more damage, and take more damage. Hobbos do have a significant advantage in AC, but I'm still betting on the orc. I don't see how baseline orcs aren't CR 1/2 at least.

Does this make sense to folks?