I'm excited!
I'm preparing to play a Witch in my first Pathfinder campaign and I'd like to get a second opinion on the math I performed while converting the Dog in Bestiary 1 to a Fox familiar (as per the instructions given in the Advanced Player's Guide pg. 70).
The original Dog (Bestiary 1 pg. 87):
DOG CR 1/3 ANIMAL/URBAN/TEMPERATE
XP 135
N Small animal
Init +1; Senses low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)
STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1
(+5 scent tracking); Racial Modifiers +4 Acrobatics when
jumping, +4 Survival when tracking by scent
ECOLOGY
Environment any
Organization solitary, pair, or pack (3–12)
Treasure none
The applied template (Bestiary 1 pg. 295):
Young Creature (CR –1)
Creatures with the young template are immature specimens of the base creature. You can also use this simple template to easily create a smaller variant of a monster. This template cannot be applied to creatures that increase in power through aging or feeding (such as dragons or barghests) or creatures that are Fine-sized.
Quick Rules: +2 to all Dex-based rolls, –2 to all other rolls, –2 hp/HD.
Rebuild Rules: Size decrease by one category; AC reduce natural armor by –2 (minimum +0); Attacks decrease damage dice by 1 step; Ability Scores –4 Strength, –4 Con, +4 size bonus to Dex.
The final product:
FOX FAMILIAR
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +0 natural, +2 size)
hp 6 (1d8+0)
Fort +4, Ref +3, Will +1
OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)
STATISTICS
Str 9, Dex 17, Con 11, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1
(+5 scent tracking); Racial Modifiers +4 Acrobatics when
jumping, +4 Survival when tracking by scent
Yes? No? Where do I reference the proper reduction of damage dice?
Many thanks in advance!