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Kydeem de'Morcaine wrote:
I see what you're saying about the barb 8; after looking at the benefits of those two levels, I'm scaling that back. Thanks a lot for your suggestions! ![]()
Thanks for all your help guys, you helped me really hone in on what I was wanting out of the character. Here's what I'm thinking. I'm thinking I'll go barb 8/sorc 12. That gets me rage powers: Moment of Clarity (1 round per rage that i can think straight enough to cast), Auspicious Mark (a tattoo that is +1d6 i can add to a d20 roll once per rage after the d20 is rolled), Lesser Elemental Rage (+1d6 energy (fire) damage to a melee attack once per rage), and Elemental Rage (+1d6 energy (fire) damage to all melee attacks while enraged). That last one requires 8th level. Also I'll have improved uncanny dodge and DR 1/-. I'll be elemental kin so any time I take my level in energy damage from an attack I'll get an extra rage round. Then, 12th level sorc will get me up to 6th level spells, and most of the bloodline abilities I care about (including the ability to cast one evocation spell at +2 clvl as a spell like ability 1/day; see 9th level tattooed sorcerer ability). I think, despite the fact that I have no levels in it at my start of the game, I will go ahead and make sorcerer my favored class and use the alternate for half-orcs that adds 1/2 point per level to fire damage spells. I'll end up with BAB +14/+9/+4 by 20th level, unaltered. So... just under what a rogue or cleric would have, but with the ability to rage and lots of at-will spells. Now I just need to figure out my feats. These are the ones I'm thinking so far. WF: Falchion, Power Attack, Extra Rage, Spell Focus, Expanded Arcana, Vital Strike, Devastating Strike, Arcane Armor Training. Maybe Combat Reflexes or Expanded Arcana a couple more times. What do you think? Any tweaks you can think of? ![]()
Gignere wrote:
Gotcha. That's what I figured, though I guess it would still be divine magic instead of arcane. ![]()
@Kydeem
He'll be using a falchion, mostly because that's what efreets use. Lord knows 2d4 isn't much damage for a two-handed weapon, but the crit range is nice and it's 2d6 if he enlarges. I would like for him to have some fiery flavor to him as well, though. The fire damage he would be able to deal as a low level sorcerer just isn't going to hold up for long. I was looking at the elemental rage powers, though, and they might suffice. @Gignere
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So I have an idea for a half-orc barbarian/efreet BL tattooed sorcerer. Essentially the tribe of orcs he comes from reveres and interbred with efreets long ago, and where the bloodline was formerly strong, in the centuries since it has been diluted. This char is prophesied to be the resurgence of the bloodline and the future chief of the tribe, and thus is the subject of contempt from full-blood orcish rivals who don't want to see a half-orc rise to a position of power, and anyway have been pretending at bloodline power through deception and parlor tricks. They chased him out and he is biding his time, gaining strength until he can take his birthright. Still working out the kinks in the story, but I like the sort of fire inside/rage and the potential combined power. However, I'm running into issues speccing him out. One issue is that he's likely got to have 5 barb levels to begin with (but this might be finagled lower if need be), before the tattooed sorcerer. The other issue is that dragon disciple (which I believe is most people's fix for barb/sorc) makes no sense with the character. Can anyone point me in a good direction? |