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Have you tried this out yet? It seems pretty powerful to be able to spell rage all the time and stack all your levels for caster levels.


Kydeem de'Morcaine wrote:

Not bad as a whole.

If I felt like I had to go to barb 8, I'd make that primary and go to barb 14. Close to even levels is very tough. But not impossible, so if you really want to, give it a go. Might depend on how tough your GM is or how optimized the rest of the group is (it is no fun being way behind everyone else).

Unless you've got a reach weapon or are going to use enlarge person a lot I would probably not take combat reflexes. If you do take it, make sure your dex is high enough to be worth it.

I'm not sure you are enough of a caster for expanded arcana to be worth it. Only take if there is a another specific spell that you think you will use alot. Don't take it to just "get a more well rounded spell selection." It is impossible to take enough times to make you a utility wizard.

Does you GM tend to throw enough really tough fights at you in one day to need the extra rage? If the fight is just some mooks or guards you probably don't need to rage.

You build is becoming pretty brittle. All your feats and abilites are offensive. Consider some defensive protections. Lightning reflexes (neither class has good reflex saves), toughness (you have low hp for a melee machine), etc...

At least make sure you have several defensive spells.

I see what you're saying about the barb 8; after looking at the benefits of those two levels, I'm scaling that back. Thanks a lot for your suggestions!


Thanks for all your help guys, you helped me really hone in on what I was wanting out of the character. Here's what I'm thinking.

I'm thinking I'll go barb 8/sorc 12. That gets me rage powers: Moment of Clarity (1 round per rage that i can think straight enough to cast), Auspicious Mark (a tattoo that is +1d6 i can add to a d20 roll once per rage after the d20 is rolled), Lesser Elemental Rage (+1d6 energy (fire) damage to a melee attack once per rage), and Elemental Rage (+1d6 energy (fire) damage to all melee attacks while enraged). That last one requires 8th level. Also I'll have improved uncanny dodge and DR 1/-. I'll be elemental kin so any time I take my level in energy damage from an attack I'll get an extra rage round.

Then, 12th level sorc will get me up to 6th level spells, and most of the bloodline abilities I care about (including the ability to cast one evocation spell at +2 clvl as a spell like ability 1/day; see 9th level tattooed sorcerer ability). I think, despite the fact that I have no levels in it at my start of the game, I will go ahead and make sorcerer my favored class and use the alternate for half-orcs that adds 1/2 point per level to fire damage spells.

I'll end up with BAB +14/+9/+4 by 20th level, unaltered. So... just under what a rogue or cleric would have, but with the ability to rage and lots of at-will spells.

Now I just need to figure out my feats. These are the ones I'm thinking so far. WF: Falchion, Power Attack, Extra Rage, Spell Focus, Expanded Arcana, Vital Strike, Devastating Strike, Arcane Armor Training. Maybe Combat Reflexes or Expanded Arcana a couple more times. What do you think? Any tweaks you can think of?


Gignere wrote:
dokhaan wrote:

@Kydeem

The way it will likely work best in this game is as a melee guy who can buff himself. He's wanting to return to claim his mantle as chieftain, and orcs may fear a sorcerer, but they'll more likely revere a casting warrior. So I'd think at least 2nd level spells for the sorcerer, that way he can get bull's strength and enlarge person.

He'll be using a falchion, mostly because that's what efreets use. Lord knows 2d4 isn't much damage for a two-handed weapon, but the crit range is nice and it's 2d6 if he enlarges.

I would like for him to have some fiery flavor to him as well, though. The fire damage he would be able to deal as a low level sorcerer just isn't going to hold up for long. I was looking at the elemental rage powers, though, and they might suffice.

@Gignere
How do you mean "reskin"? I'm really not at all practiced in houseruling, so what would that involve?

Reskin just means keep all the rules of the Oracle but just describe it differently. Like instead of the power of fire coming from the gods, it comes from your bloodline.

Gotcha. That's what I figured, though I guess it would still be divine magic instead of arcane.


@Kydeem
The way it will likely work best in this game is as a melee guy who can buff himself. He's wanting to return to claim his mantle as chieftain, and orcs may fear a sorcerer, but they'll more likely revere a casting warrior. So I'd think at least 2nd level spells for the sorcerer, that way he can get bull's strength and enlarge person.

He'll be using a falchion, mostly because that's what efreets use. Lord knows 2d4 isn't much damage for a two-handed weapon, but the crit range is nice and it's 2d6 if he enlarges.

I would like for him to have some fiery flavor to him as well, though. The fire damage he would be able to deal as a low level sorcerer just isn't going to hold up for long. I was looking at the elemental rage powers, though, and they might suffice.

@Gignere
How do you mean "reskin"? I'm really not at all practiced in houseruling, so what would that involve?


Thanks so much for your input, and so quickly!

I was wondering why barb 6/sorc 14? What specifically about those levels?


So I have an idea for a half-orc barbarian/efreet BL tattooed sorcerer.

Essentially the tribe of orcs he comes from reveres and interbred with efreets long ago, and where the bloodline was formerly strong, in the centuries since it has been diluted. This char is prophesied to be the resurgence of the bloodline and the future chief of the tribe, and thus is the subject of contempt from full-blood orcish rivals who don't want to see a half-orc rise to a position of power, and anyway have been pretending at bloodline power through deception and parlor tricks. They chased him out and he is biding his time, gaining strength until he can take his birthright. Still working out the kinks in the story, but I like the sort of fire inside/rage and the potential combined power.

However, I'm running into issues speccing him out.

One issue is that he's likely got to have 5 barb levels to begin with (but this might be finagled lower if need be), before the tattooed sorcerer. The other issue is that dragon disciple (which I believe is most people's fix for barb/sorc) makes no sense with the character. Can anyone point me in a good direction?