Snowdrifter

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Organized Play Member. 28 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


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Sovereign Court 2/5

The question is what is it worth to have Kyle TPK you? J/K!!!

(grin!!!)

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Awesome!! And thx 4 running the special so well 4 us!!

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Should a brain spider only stay on until a player loses consciousness or should it keep sucking until they are dead below CON? Seems like the room desc with the beds said something like they make a character lay in the bed and take electrical dmg only until they reach 0 HP.

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Okay, first let me say this. There may have been some spirited discussions at the table but it delayed the game only five or ten minutes. There was a lot of laughing and nobody was offended or angry (in case my write up of the example describes a horrible gaming experience or something)...the quotes in the dialog are not exact, and have been embellished to make them funnier. The GM and player have known each other for a long time and often enjoy pulling rabbits out of their hats...for fun! Yes I believe it was a tier 6-7 game.

I think the consensus is:
1) You can't just walk up a waterfall like walking up a wall unless you use a rope and make climb checks or have something like spider climb.
2) You might be able to use it as an elevator depending on the leniency of the GM.

I don't think the player is trying to "pull a fast one" for later, as he'll soon be level 7/1 cleric/fighter and have airwalk for future situations. I believe the context of the battle was, they had to get up to the top fast and the climb checks were too ridiculous for a platemail/towershield cleric to make and have a remote chance at engaging in combat.

Some of you have said, you simply _cannot_ reenter the water after casting the spell and if that's the case the water elemental's vortex wouldn't work, right? Some others have said it's not a spell of water repelling and nothing stops you from falling back into the water. In that case, the elemental could suck him down, then he'd bob back up on his round. Or if he fell from hundreds of feet into a pool of water it wouldn't be an impact like solid ground, but instead he'd sink a bit and then bob back to the top. I also would think in that case the player should be able to charge back into the falls.

Do these threads usually have a final resolution or do they stop when the conversation peters out?

I can't see this situation coming up very often, so it's really no big deal if it gets into the official FAQ.

Doc Brown

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I believe the plate mail wearing cleric had boots of striding and springing as well as a ring of feather fall. Would that have changed anyone's mind?

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Okay another point. It says "running water." Water doesn't run unless it is falling. The speed of the fall is the only difference between a waterfall and a river flowing to the ocean. 60 ft/round up would equate to 10 ft/s. Way less than the force/speed of the falling waterfall I think, so by that argument you'd just be pushed under the water at the bottom of the falls. If however the spell ignores all that, then you rise at 60 ft/round until you're at the top.

Walking up a heavy rainfall would be too cool and then water walk would work just like air walk in the rain.

Good discussions...keep 'em comin'

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So, Belerlas wouldn't let him penetrate the water at all. So if he fell from the top of the waterfall he would splat and take damage when he hit the pool at the bottom like it was solid ground? I was envisioning that he'd be more like buoy or bobber. The second part of this fabulous encounter was with a water elemental sucking the water walking player down into a vortex, which he'd just keep getting shot back to the top at 60 feet per round. If Belerlas was ruling in that instance, the water elemental wouldn't be able to use that special attack...in fact all of his slam attacks wouldn't hit either because the player couldn't be submerged in water and forced away to two inches. The water elemental wouldn't be able to touch him.

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Okay, Squeatus. Your argument that the surface does not mean top/up can still be disputed. The character was partially submerged in running water. Just because you say top does not mean up, doesn't make it true. It's not an argument, but an opinion. What is the definition of the surface of running water anyway? All parts away from the core of a cylinder of water? The inside or outside of the waterfall? Or the topmost part of the cylinder or waterfall away from the earth/planet?

I guess another argument could be ask the deity that granted the ability, and when the player asks the deity (GM) answers...yes or no.

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Question: Can a cleric casting water walk go up a waterfall?

Before I get into the arguments for/against, here is the Pathfinder SRD spell definition for Water Walk:

The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects' feet hover an inch or two above the surface. Creatures crossing molten lava still take damage from the heat because they are near it. The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground.

If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.

Player argument 1: The spell says "tread on any liquid as if it were firm ground, and walk/run/charge across the surface as normal ground," so I should be able to walk right up it.

GM argument 1: You can't defy gravity!

Plaryer argument 2: Oh yes I can! I float a couple inches above the water...I'm already defying gravity! The fact that if I were underwater and I'd get sent to the surface at 60 feet per round defies gravity too. Why else do you sink when you go into water? Gravity!

GM argument 2: Whatever, but you when you get to the waterfall it's "normal ground" you'd have to make climb checks to make it to the top and defy gravity any more than the two inches.Plus it would be a sheer, slippery surface.

Player argument 3: Why? It clearly says "running water" in the spell description. I should be able to walk right up. Besides, it wouldn't be slippery to me because I'm floating above it.

GM argument 3: Well, then maybe if you had slippers of spider climb you could do it, but until then I rule that you have to make climb checks.

Player argument 4: Whatever, I'll just walk under the waterfall itself and become partially or wholly submerged to be launched toward the surface at 60 feet per round. How high is the waterfall?

GM argument 4: It doesn't matter how high it is, the surface is not where the water is coming from, the surface is the side away from the cliff. Climb checks please.

Player argument 5: There'd be nothing to grab onto to make climb checks, I'm floating two inches from the "surface." Read the spell description again, it says I'm bourne toward the surface until I can "stand on it." By your reasoning, it would put me back trying to walk up the sheer surface, but not be able to "stand on it." So once partially submerged under the waterfall I'd get launched to the top.

GM argument 5: Ha! You'd have better luck polymorphing yourself into a salmon and try to swim up it.

Player argument 6: Fine, just think of this. The spell water walk was inspired by the story of Jesus walking on the water. You're telling me, that Jesus couldn't walk right up the waterfall? I fall back to my primary stance that it clearly says "running water."

GM argument 6: You're not "God of the water!"

Player argument 7: No, but my god granted me the power to walk on it for an hour! Besides, I can't polymorph, I'm a cleric.

GM argument 7: Whatever, post your question on the Paizo FAQ so I can school you later. You're at the top of the waterfall.

I looked all over for a resolution on this, but couldn't find a thing. I'm not going to reveal whether I was the player or the GM in this instance for fairness of the discussion.

Let the argument begin!

Doc Brown

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K Neil Shackleton wrote:
Hmmm... you have a point, the B2 should be added some time. In the meantime, RAW you can only take the Improved Familiars from UM which are in the original Bestiary.

Does anyone know when B2 is going to be added? Before GENCON? If so, I'd like to use an Azata. If I temporarily take something else can I swap it for an Azata when the B2 is on the list? Are we sure the B2 is going to be added?

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Ryan Bolduan wrote:
Tristan Windseeker wrote:
Are the new "Improved Familiars" from Bestiary II allowed for PFS play (eg Arbiter, Lyrakie, etc)? I ask because we have seen some monsters from Bestiary II appearing in recent modules, and the Improved Familiar feat is legal; previous posts have stated that the Guide to Society Play does not need to explicitly spell out allowed improved familiars.
My advice? Check either "Chapter 8" of the OPG or The additional Resources page. Both will indicate if Bestiary 2 is legal or not. In this case, not yet.

Okay, still wondering, because the new improved familiar table in the Ultimate Magic book puts some things from Bestiary 2 on it and it is not specifically prohibited in the additional resources. It looks like the improved familiar table in the Ultimate Magic Book is legal for society play. Please clarify.

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Hi all, I think I may have come up with a path that will let you through every single room without ever once getting any damage (if you start from A2). Since they start on the inside, they'll take damage going through door 4 into A2 and then if we can assume the sequence is "reset," plus take a leap of faith that the "dead-end" rooms will dump you out into one of the other rooms with a "dead-end," (see A,B,C,D,E,F,G,H on my map) I actually found a 4-2-1 sequence path that works! Assume again that the sequence is reset once you make it out to the A5-A9 area, then it is just a hop/skip/jump to get back out into A2. This is the way I'm playing it, and I'm dumping the "animal runes" thing. See: http://home.comcast.net/~dmmcb/5eye0s.jpg

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btw, Brett Favre rules! Go vikes!

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I too would like to thank Paizo for running a very organized and enjoyable event. Cheers! I'm already looking forward to next year!

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I smelt a burning smell just as I was leaving that night...I wonder if that wasn't what set off the alarm. Were there people doing woodburning or something? That is what it smelled like. Highlight for me was "Trouble at Black Creek" Aces & Eights game on Sunday...it was absolutely cool to have 6 old school 30-50 year old gamers playing. Everyone in southern accent, etc. It was a great Role Playing experience. The Pathfinder stuff was great too. We had equally talented players and GM's in the sessions I participated in. Cheers, Doc

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I'd like to post my thanks to everyone who worked so hard on the Pathfinder events at GENCON 2009! Even more organized and smooth than last year...great games, awesome GMs! I'm looking forward to next year!

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Joshua J. Frost wrote:
The conversion in August will allow you to completely rebuild your PC under the new rules. Details of this process will be released closer to Gen Con.

Yay!

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Dragnmoon wrote:

Sorry... not Wed... Thurs 8 AM.... Sorry about that...

The only way to get the rules before hand is to volunteer GMing... I think there may be a short conversion doc.. but unsure when that will be released.

COOLNESS! My first event is the Dungeon Crawl Classics Tourney at 10 AM, so 8 AM THU works for me! ;>

I'm assuming it will be in the same room as the events? Otherwise I'm assuming it'll be posted somewhere on this site. Cheers, DOC

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Dragnmoon wrote:
you can use the same character..they will be doing conversion to the PF RPG on Wed 8 Am

Is there any way I can "pre-convert" I may not be there on Wed. only Thu.-Sat...what does it consist of?

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I too just signed up, and I'm afraid GENCON is the only time I get to play this stuff. Can I use my same character that I leveled up to level 2 at last year's GENCON or do I have to start over???

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Hail Taldor. All my characters belong to Taldor...
And all your characters are belong to us!!!!!!!!!!!

I loved the game, and look forward to more Taldan fun in the near future!

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Question: Are people from Taldor called Taldans, Taldorian, Taldoran, Taldians, Taldese, or what?

Note: No smart butt comments about pufta or losers please ;>

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Feedback:
1) I thought the sessions were very well organized. I think it was probably easier to muster when everyone was playing the same basic level. Maybe next year it will be more difficult, but I thought Joshua did a good job grouping up people.
2) The GMs new the material well and gave us a good time. Nobody died in any of the sessions I played. Although we didn't have a Cleric so we bought 16 scrolls of CLW and gave them to the bard once.
3) I'm hoping to get to play more, but my local game store(s) are not really an option at this point. I'm hoping to be able to play online. Keep us posted if some sort of online organized play happens.

Thanks again for the great times. See you next GENCON!

docbrown aka
Gladon Brood

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Thanks & Cheers. If we're just using 3.5 SRD I should be able to use PCGen then. I'm drawing up 4 characters in case I die every time. Not planning on it, but why not be prepared ;>

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Is it possible to use PCGen?

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When you create a character using the Pathfinder Society Guide, do you use the rules from PHB 3.5 only? Or can you use the new feats, and race rules from the Pathfinder Alpha 3 guide? i.e. If you roll up a human do you get +2 to your abilities as it says in the Alpha 3 or no ability bonus?

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Well it's August 2nd, and I'm still trying to figure out what in the heck I have to have ready to play the scenarios at GENCON. Can someone give me a clue/link?

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When are the rules for character creation for the GENCON games going to be posted?