SASQUATCH OFFERS PRIMEVAL THULE VIA KICKSTARTER
BACKERS RECEIVE CAMPAIGN SETTING FOR PATHFINDER, 13TH AGE, OR 4TH EDITION D&D
Auburn, Wash.—July 2—Sasquatch Game Studio announced today that their debut product, the Primeval Thule Campaign Setting, has launched on Kickstarter. The Kickstarter campaign offers backers the chance to explore the dangers and riches of the savage continent of Thule, a lost world of deadly wilderness and decadent city-states.
Primeval Thule will be available in versions compatible with the Pathfinder Roleplaying Game, 13th Age or 4th edition Dungeons & Dragons—a first for any roleplaying game setting.
"We’re extremely proud to offer gamers a powerful and compelling new world to explore in the most popular versions of the game," said Sasquatch CEO Richard Baker. "We’re highly experienced game designers, but we’re lifelong D&D fans, too. This is the game we’ve wanted to make for years—D&D was built on strong-armed heroes, savage beasts and vile villains, and Primeval Thule delivers on all counts."
Primeval Thule, inspired by the works of Robert E. Howard (Conan), Edgar Rice Burroughs (Tarzan) and H.P. Lovecraft (Cthulhu), will be available to backers in both PDF and traditional book formats. The full Thule experience is a hardcover book that includes poster maps, a GM screen and player reference cards—everything needed to bring the savage, intense world to life at the game table.
"We wanted to replicate the old TSR box set experience as much as we could, so this is basically everything but the box itself," said David Noonan, Sasquatch co-founder and creative director. "Whether you're starting a new campaign or taking your existing storylines to dangerous Thule, we want to make sure you hit the ground running with everything you need."
Sasquatch Game Studio is making three different versions of the campaign setting to make sure players get the monsters, magic items and character options that match their game system of choice.
"The stories we can tell with Primeval Thule are independent of any game system, and we’d like every gaming group to have the opportunity to play in this sandbox.," said Sasquatch co-founder and design director Stephen Schubert. "We’ve got the experience and knowledge to make Thule work for any system, which is why we’re initially offering it for Pathfinder, 13th Age and 4th edition D&D."
Schubert, Noonan and Baker are the primary authors of Primeval Thule, but they've assembled a team of high-level talent to bring Thule to life. Fantasy artist Todd Lockwood will create Primeval Thule's cover art, and RPG luminaries Ed Greenwood, Jason Bulmahn and Owen Stephens are on tap to contribute to Thule if the campaign's stretch goals are met.
Backers can experience the savagery of Thule themselves with a PDF "Traveler's Guide to Thule" or the Primeval Thule hardcover or even a deluxe Thule experience. High-level backers are eligible for truly epic rewards, including premium leatherbound books, the chance to name dungeons or adventure sites, and the opportunity to play Thule with its creators.
The Kickstarter campaign (http://kck.st/11dxIWq) will have live updates at sasquatchgamestudio.com, on Twitter (@Sasquatch_Games) and on Facebook (www.facebook.com/SasquatchGameStudio). Throughout the Kickstarter campaign, Sasquatch will provide frequent previews of Primeval Thule content, including designer blogs, sneak peeks of art and other details of what it's like to adventure in such a savage land.
Baker is a New York Times best-selling fantasy novelist and award-winning game designer with more than 100 game sourcebooks, products and novels to his credit. He was one of the core designers of the Dungeons & Dragons 3rd Edition game and currently works as a writer/developer on the Pathfinder Online game.
Schubert worked on more than 50 3rd edition and 4th edition Dungeons & Dragons products as a designer/developer and was a core developer on the D&D Miniatures Game team. He has since branched out into digital games.
Noonan counts more than 50 3rd edition, 4th edition and Pathfinder products among his credits. He was also the lead writer for the TERA MMORPG and consults with video game companies on script and narrative design issues.
Sasquatch Game Studio LLC is devoted to delivering top-quality hobby game experiences. For more information or to schedule press availability, contact press@sasquatchgamestudio.com or visit sasquatchgamestudio.com.
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