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huh, I totally missed the breath weapon. As for the Undersized weapons, I was making a more traditional naga/lamia half-human half-serpent. I suppose I could tweak the race a bit and flavor the legs to be a serpent tail instead of 4 legs. The mechanics are still the same I would think since I find it hard to see a snake getting tripped.


So I love the ARG (Advanced Race Builder). As soon as I got it, I began pumping out custom races like a madman. The world I run my games in is a custom world with races different than standard core. This was the perfect way for me to make them. However, in this pursuit, I ran across a few traits missing that I badly wanted to see. If I missed a thread like this and am posting something someone already posted about, I apologize. Now, let me get to the meat of my question.

Breath Weapon: Out of all the traits, why was this one left out? It seems to me if you're going to put in the dragon subtype, this would be a given.

Undersized Weapons: A defect I was hoping to see that was not to be found. The list of defect I thought was kinda skimpy, but this isn't about that kind of opinions.

What would be an appropriate cost for these abilities? I love making races, but when it comes down to crunching the logistical number costs, my brains melts.


StreamOfTheSky wrote:
djgamer wrote:
Note: Our ruling was 1) The grapple is broken when the Grappler is knocked prone and 2) The opponent falls from the ceiling.

That's how I would've handled it. Either that, or the victim (choker) can choose one or the other. And if he chose to release the grapple, he'd still be prone on the ceiling and take all typical penalties, have to "get up (down?)" and so forth. And if he chose to fall rather than realease the grapple, he'd land prone if he took lethal damage from the fall, as per the falling rules.

Also, I'm assuming the location of the grappled PC was on the ground, and not like...lifted up into the air being choked out as if danglng from a hang man's noose.

If the PC's weight was being held up by the choker...that would change things.

Yes, my character was on the ground. It was just an instance of "So... what happens now?"

After searching the books for 'anything' to go by, our solution was the best we could come up with. We didn't think about the reflex save though. The grapple was broken and the Choker landed on the floor in front of me.


Okay, so this is a situation that came up mid game and we all stopped and didn't really have an answer.

A friend and I were playing a two-man campaign where we both had been afflicted with Lycanthropy(starting plotline) During a fight in a cave against Chokers, I had been grappled by a Choker on the ceiling. My buddy had Boots of Spider Climb and was able to attack the Choker with a successful bite attack in Hybrid form and triggered his auto-trip attack with also succeeded. So two questions popped up. 1) What happens to a Grappler should he be tripped, and 2) What happens when an opponent is tipped on the ceiling?

Note: Our ruling was 1) The grapple is broken when the Grappler is knocked prone and 2) The opponent falls from the ceiling.