Goblin

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Organized Play Member. 26 posts. No reviews. No lists. No wishlists.



Liberty's Edge

So I jumped on another thread and essentially chimed in with a "me too," but I guess I should start a new thread. If not, meh.

I am unable to download any file from the My Downloads section. Whenever I try to do so it says "Personalizing...Click link again in 60 seconds to download." When I click the link again it just reloads the page and nothing gets downloaded. I've been having this problem since about 10:30PM last night. I sent an email last night as well.

Liberty's Edge

I'm in a Rappan Athuk game and my character recently died. I have decided to run something I've never played and we've never had at our table. Our group is 10th level now and so my character enters play as a 10th level magus.

I'm using a build around the Dervish Dancer feat. I think it is a pretty good build, but I don't think it is relevant other than it is a Dexterity Magus build.

What I'm looking for is a suggestion for spells. What are good spells to use for a 10th level dex-based magus?

Liberty's Edge

We're starting an adventure path my buddy is running. My group consists of a paladin, witch, and a psion. I will be taking over rogue duties and it has been requested that I make a character that can serve as a secondary meat shield.

After some consideration I thought I would make a fighter with dexterity as his higher score. I thought that a mobile combatant with an emphasis on disarm / trip attacks would fill a decent support role.

He's a human made with point buy (18 points) and ends up with the following stats:

S: 12 D: 16 C: 12 I: 14 W: 12 Ch: 12

This includes the +2 to one ability score for being a human.

He is starting as a fighter with the following feats: Agile Maneuvers (1st), Combat Expertise (human), and Improved Disarm (fighter).

As for skills I took Bluff, Disable Device, Intimidate, Perception, and Stealth for my first level set.

I plan on rogue for second level and then another level of fighter for 3rd level, which would give me Improved Feint, Improved Trip, and Improved Disarm for feats by 3rd level. It's playing the system a little bit, but I figure I will need all the help I can get for role I'll be playing in this group

I've never made a character that makes heavy use of combat maneuvers before so I was hoping someone with a little bit more experience would look over the character and tell me what they think, as well as offer some suggestions about things I should know about heavy use of combat maneuvers like disarm and trip.

Thanks in advance.