demur's page

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Rynjin, I think he would be human in shape, with all his internal organs f!&$ up beyond belief some internal organs might even be external after the stoneshape.

It would be a very cruel way to kill someone to stoneshape them while petrified.

A human reshaped to be a horse (ignore the rider) would look MUCH worse than this
http://media.pcgamer.com/files/2012/10/Skyrim-Crimes-Against-Nature-6-610x3 43.jpg
Since this is just a 2d mapping (reskinning), a 3dmapping as with stoneshape would be much more complicated.

It would not be a functional being


I assure you that tar smells significantly


So when he is in town walking around with it on his back and it triggers on a villager who glanced at and read the text on his shield...


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How about some descriptions of what she does?

Burning hands is draconic firebreath
Magie armor is dragon scales (would be natural armor tecnically speaking but it doesn't matter)
magic missile is spectral dragon claws raking her enemy

etc

all fun and games, no mechanical changes but gives a better feel of her character/theme


The alarm spell is not triggered by astral and etheral creatures. Not being triggered by creatures on the etheral plane while on the prime I can understand, such an interpretation stands up to reason however why then take up astral creatures? the astral plane is not coexsistent with the prime, so is the intent to just simply negate the use of the spell when traveling on theese planes?

http://www.d20pfsrd.com/magic/all-spells/a/alarm


In the core rulebook page 91: "A creature with a climb speed has a +8 racial bonus on all Climb checks."

So does the eidolon gain this bonus when it it picks up a climb speed?

Or not as this duplicates the skilled evolution but is specific to climbing?


What is the speed of the chariot conjured by "Phantom Chariot" (UC)?

I'm guessing as phantom steed, but it might be as a regular chariot.


Weirdstone
(PGF p124)

When placed on a flat surface & activated, it
rises 3’, glows, & chimes, and blocks the
following in a 6 mile radius sphere (no
mater if the effect is generated by a spell,
spell-like ability, supernatural abilities,
psionics, etc.):
- Astral & Ethereal travel

and some other stuff.


Ok, thanks for the answers.

My DM will probably say that the enchantments come back with me, but an official clarification would indeed be nice.


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As written does the wizard loses all enchantments to his bonded item when he dies?

Also is this what was intended?

seems rather cruel, making it useless to enchant the bonded item at higher levels.

"If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type."


Thanks for the tip, I don't really buy adventures since my PC's tend to do 'things' with them that the designers didn't plan for.

So I hope for some mass combat rules in a rulebok instead.

Do you know if the ones in kingmaker are good?


Is there any chance of mass combat rules?

My players would enjoy tearing an army to pieces with a much smaller force.

I have made some attempts to accomplish this but can't seem to craft a good rule set for it.