| demoneyes |
Biggest thing I miss from 3.5 is the Spell Compendium. Much that's in there no doubt could happily be dispensed with, but a lot of it was very handy, in particular filling a lot of holes (like decent 4th level area offensive spells or decent 3rd level single target spells) in the wizard list. Plus if we're wanting a melee/mage class (I won't use the G word) then there's all the swift boost spells which gel with that concept, though these could do with being extended past 3rd otherwise the high level fighter/caster just turns into a caster again.
I'm also not entirely convinced by the current Paladin - its evil-smacking powers are impressive (possibly too impressive but that's a separate argument!) but its combat abilities against anything else pale sadly next to the fighter. In particular, he misses the armour training which might actually make the paladin's heavy armour worth wearing! So, assuming we're stuck with the Paladin as is, some sort of variant holy fighter which trades a bit of that evil-smackdown for a little more versatility (and no, just multiclassing the two doesn't really do that, aside from wanting to have gone beyond 3.5 Paladins where everyone did that!).