Hi,
Smuggler: Before you act, display a random card from your hand. If defeated, discard it; if undefeated, bury it.
Seltyiel: Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other to add 1d6 and that card's traits to the check.
Cards in hand:
Force Missile, Rapier
Random card chosen by Smuggler was Rapier. Played Force Missile and recharged Rapier to add 1d6 to check.
After the check the Rapier was not in my hand to discard or bury. Did I play this correctly?
Thanks
Gord