| death mystic |
Have played a Halfling Druid from 1st level, and also my first time playing one. We built him by 3.5e rules when our GM talked us into trying the play test. He is now 7th and doing very well, though his wild shape no longer gives him great melee advantages. Have had as many close calls as the other characters, but have yet to be taken out. It is not a powerhouse like 3.5e but I am finding much utility with him in role playing aspects, as we were at sea for the past several sessions. So I do not think the druid is nerfed or overpowered, they just take more thought to stay alive. As a casting class, you have to make sure you are at a safe distance or hiding because most of the good spells take a full round to cast. Overall they are a good class, and natural spell is still a must as I cast from the air.