So my group was playing a game earlier today. Our group is small so we run gestalt. The party is:
Me: a cleric/synthesist. A quirky roleplay i developed was that the main caster has no control over the eidolon when it’s summoned, and the two have independent personalities that don’t have memories of the others actions. Sort of a hulk/banner or jekyl/Hyde thing. The catch: if the main guy takes damage and fails his save, he involuntary summons the eidolon portion (the normal ritual). - fun but a quirk I didn’t really think out properly and had plans to change characters. (This had caused issues in previous sessions)
A dawrf Paladin fighter. Tanked up in fullplate and pretty much immovable object.
A sorcerer rogue
So we enter this dungeon cave thing trying to track down an evil cult. We get past the first few encounters pretty easy. The next room is a larger one, and we get attacked by 8 cultists. They get the drop on us, and congregate in a nice bunch right in front of us, blocking the door into the room essentially. My turn comes up and I decide to try some battlefield control. Even the odds and maybe make things easier for the pally and rogue. So, I cast acid pit. Right under the cultists. However a small problem.
The dwarf is on the “slopes edge”. In my haste to get as many of the cultists as I could I didn’t see the dwarf was at risk, and didn’t realize he had crap for reflex. (Which he promptly failed)
No problem, I’m right behind the dwarf, and still have an action. DM let’s me attempt to grab the dwarf and prevent him falling.
Awsome! I make the grab ...... then we realize the dwarf, in full gear including Adamantine fullplate, is about 300 pounds total.
I’ve got a strength of 7. (Heavy load like 70pounds)
He starts pulling me in with him.
Reflex to let go..... results in a 4.
So 3 of the cultists go in, along with the dwarf, and me. 5 characters, in a 10x10ft (4 squares) hole, with 5 feet of acid at the bottom. Turns out the cultists have mink levels and don’t care about the fall, the pally just shrugs and heals himself. Me.... full damage.
Save to not summon eidolon.... failed. I’m now out of the fight, flailing about for the ritual for 6 rounds. In a pit of acid. On top of angry cultists.
Up above, the rogue decides to help and uses glitter dust to blind the remaining cultists. As a result they all end up falling into the pit with us.
(See rules for squeezing and having too many people for not enough squares, combined with underwater fighting)
So now, there is me, thrashing about like a possessed fish out of water. A dawrf totally submerged in acid, and 7 cultists who can’t do anything but squirm in the acid. All while glitter falls from above ..... this was turning into something out of s penthouse forum special.
Eventually the cultists all succumbed to the acid, the dwarf between lay on hands and his massive con easily managed the 8 rounds of acid submersion. I took a bunch of damage but the pally kept me ticking. After my “ritual” completed - and the spell ended my now very confused character climbs out of a mess of dead melted cultists, a slightly smoking dwarf, all of us covered in glitter and shame....
That was by far the “weirdest” way I have ever solved or beaten an encounter. Not a single attack roll was made by anyone, it lasted 7 rounds, and all we could do was just .... marvel in disbelief at the absurdity of it all.
And then the rogue suggested “what if I had added dancing lights to this? Then we’d have a party!”