darkprince83's page

10 posts. No reviews. No lists. No wishlists.


RSS


i had though that somewhere in either the ph or MM that primary attacks only take a -2 when taking the full attack action, which bite and claw are considered.

the party is level 5.

THe fighter definately has an AC advantage, especially with +1 fullplate, but the ape has reach, which i hadn't prepared for when creating my adventure, but even when prepared for makes a big difference.

something that should be noted, with the ape's first stat increase, which i believe they get as well, the druid upped his Int to 3, allowing for a little bit more enhanced tactics, not much but it makes a difference.

the fighter does d10(bastard sword) +8/14 depending on power attack, and i think his to hit is 10 or 12. he definately hits more often.

about magical gear/weapons and armor, the ape can use some with feats, which he can take due to the 3 int. also, i should point out that in our group we've long house ruled that magical gear fits itself to any wearer, so a dwarf could don magical human armor, or an ape magical rings/boots.

i gave out a ring of pro+1 and boots of spiderclimbing. with the group's premission, he gave them to the ape. have you ever seen an ape run up the wall and on to the ceiling, then cannon ball onto kobalds? I have, and it made my brain stop. that's not really an example of it outdamaging the fighter, but it's one of the coolest things i've seen in D&D.

as for the druid handing out buffs to the group, not gonna happen much. that's a RP aspect of the player, whom at teh beginning of the campaign pointed out how he's not so much about nature/forests as he is animals, and using a spell to help a human when it could help his animal would be blasphemy. having said that, he sometimes prepares a spell an extra time, and will hand that out to the fighter, usually a barkskin right now.

We have since added a cleric to the group, who is built purely for support, so the fighter may be getting some much needed help.

i let my sister take my book home so i dont have all the other info, but i will after saturday night, so i'll should be able to give specifics.


In my campaign i have a druid who's animal companion is the ape. at level 4 it becomes large, and gets some rather nice stat upgrades. it gets so nice, that it often outpowers our 2h fighter, who does great damage himself. not only that, the ape gets 3 attacks, which i thought was wrong but everything i read says it gets those attacks. (i dont understand why the animal progression gets multiattack when it pretty much already has it.) it seems a bit overpowered.

now, to be fair, the druid uses his spells to enhance the ape, making it quite powerful, things like bulls str, barkskin, magic fang.

the only justification i can think of is that the druid himself is merely support to the ape, which is his real characte(that's how it's run during dungeons/combat.)

has anyone else had any issues with this? are there any rules we are missing? the fighter is built to do damage, and is being outdamaged by an animal companion and it bothers him, and to some extent me also.


is it in the pathfinder style? the domains i mean. for example, does it have powers you get at first level, then at 6th or 8th level that increases with levels? if so consider that book bought


Have there been any more/different cleric domains released or homebrewed well? i ask because I am going to be rolling up a PC in teh FR campaign setting as a cleric of Kossuth and while i like the fire domain, the destruction one doesn't fit my character and there is no renewal or suffering domains. i tried to make such domains myself using existing abilities but i am not good at doing so.


thanks for the replies. My question, beckett, was simply how others handled it. I wasn't sure if it was considered cheap or whatever and if other people had characters that had item creation feats and how they handled them.


How does one consider item creation feats when considering PC wealth? A PC with just craft wondrous item could make most accessories they would normally need to get as loot or buy for half cost.

Also, other PCs could pay that crafting PC say 75% of base price thus giving the crafter even more wealth.

Is this just a perk for taking creation feats?

On one side, the PC has to take the feats that could be spent on so many other useful feats, and must take the time to craft instead of other useful things to do in downtime. Also, one could take the Leadership feat and have their cohort be a crafter and do it for them for cost or 75% or so without even taking the feats ones self so that makes the feats look less useful.

On the other side, the sheer amount of wealth could literally be twice the normal level of PC wealth.

I'm not looking for ways to fix this, as there are so very many, but just what others feel about this.

P.S. this isn't even considering lowering costs by 30% by restricting use of the item to alignment or race.


I would allow the elven curve blade, which i view as a Katana/falchion hybrid based on the description of it, to be used with the class. my reasoning is this: You need 2 hands to use the blade, but not to hold it. I have a scottish claymore at home and i can hold upright with one hand, but surely can't swing it that way. so in this regard when you are taking a turn to cast a spell u can't attack with the weapon or any of its special qualities like defending and such. the mental image i get of this is full of fluff in my opinion.


I thought the same thing, i thought the 6BAB was a bit much but i left it that way for the time being. It's actually that reason that instead of going AA with my wiz i went eldritch knight. The AA looks more like an archer with magic as a supplement, which i thought fit teh Bladesinger fairly well. Overall i think that lowering the BAB req to 4 or 5 would be better, but it is playable the way it is.


I'm actually using a bladesinger as an NPC in my FR campaign and i just used the Arcane Archer and converted the abilities to apply to a 1h sword instead of arrows.
the 5th level of Distance Arrow i made Keen Blade.

The 2nd level Imbue Arrow i changed to Imbue Blade that imbued a touch/ranged touch spell.
The 4th level ability Seeker Arrow i changed to Seeker Blade where you could ignore cover and concealment for the attack.
the 6th level ability Phase arrow i changed to Brilliant Blade which treats the blade as a brilliant energy weapon for that attack.
The 6th level ability Hail of Arrows i changed to Whirlwind Blade which pretty much acts as whirlwind attack, and if you already have that feat it lets you attack creatures up to 10ft away.
the 10th level ability Arrow of death i changed to Blade of death. You charge the blade with energy that acts just like a slaying arrow but the charge is held in the blade until the Bladesinger chooses to discharge it during an attack.

the aesthetics like singing and such i just add to the NPC for flavor. This build has worked out rather well.


Does Piazo plan on bringing psionics? I haven't checked all the forums so if this was already covered just point me to that post.

I would love to see PRPG psionics. Specifically the psi warrior. I thought that was a well balanced class in 3.5, though some powers i thought a bit too beefy, like the vampiric touch that could be augmented to mass effect.