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Me and my gaming group have just started playing ROTRL and are having some plans on investing in some Dwarven Forge models for the adventure.

In the hopes of saving myself some time, I was wondering if anyone has already figured out how many of the different sets one would need to run all the encounters in ROTRL?


Once again, thanks for the quick answers.

Had played it wrong up until now, and started to really question it when my players went up against a monster which had (1d12+5 plus energy drain) and it seemed a bit easy for the monster to drain.


Thanks to the quick help I got last time, I thought I might ask one more question in this thread.

1. If an attack on a monster says for example (1d6 plus grab) or (1d6 plus trip) does that mean if my attack with the monster hits the player it will automaticly grapple/trip the target as well? or will I need to make a CMB vs CMD check as well?


Thanks for all the answers. Some things are making a bit more sense now :)

Not sure how I missed the 400xp Reward bit, guess I was just overwhelmed with long texts and rules. But it makes more sense , seeing as I was having the feeling of my players falling behind in the "XP Curve" of the Adventure Path.


So, this is the first time I am sort of playing a PnP, and to top it off I am also the GM of the first adventure (Kingmaker) that me and my group are running. The whole group is the same, we are all sort of newbies wanting to give this a try, and I have some questions I hope someone will be able to answer.

Do monsters/npc's follow the same unconscious/dying rules that apply to the PC's?

The quests that are printed in the first book, "Stolen Land" don't mention a XP reward under the "Reward" section. Is this correct, or should I be handing out XP? If yes, how do I know how much I should give?

When players are exploring an area, should they be the ones initiating the perception checks to find hidden things (as in them asking to search for hidden things), or should I be the one asking them to make perception rolls every time they explore something?

After a fight/encounter and a player still has a poison effect (or some other lingering effect), how often can a player try to make cure saves? And how do I deal with fails on tries?

Thanks