Elephant

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Organized Play Member. 172 posts. 1 review. 1 list. No wishlists. 3 Organized Play characters. 1 alias.



Liberty's Edge

I'm looking for someone to make me hopeful about Stonelords, as we did not have a good experience with paths.

Thursday we played "Paths we choose" in a group of only our experienced friends (not my parents mentioned in a prior post) my wife and I look for society events at cons, as they are consistent and usually fun, so we talked some of our other pathfinder playing friends into this joining us for paths. They all played society events earlier that day - Goblins,confirmations, etc and knew what to expect from an event.

Paths, was not a good event in our groups opinion. We did not have a rock star GM, but we didn't have a bad GM and he seemed to know the module. We had a group of friends that laugh and play well together, so we did what we could to enjoy it.

There seemed to be some confusion as to what was going on during the event ( our table and tables around us were guessing about the usage of the big screens, as our DMs did not know) and I know I have seen some chatter online about the delivery of the specials for Gencon.

Paths just felt like the design was rushed and the story choppy and forced. We're all signed up for stone lords tonight, but now we are all rethinking it.

I am looking for someone to make me hopeful about Stonelords. The wife and I really loved some of the previous specials.

Liberty's Edge

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Hi all,

At Gencon, my wife and I and have always done well with organized play events. This year the only events my wife "required" while scheduling was the society special event and she was pretty happy that we signed up for all three specials.

This year we wanted to do a family vacation with my parents and we were planning on not going to Gencon at all this year. I suggested Las Vegas to my mom - we've never been out there - but my mom said "What about that convention you two go to..." So, we're going to Gencon because my mom things Gencon sounds cool.

My parents are casual board gamers, coming to my "at home" convention every year and played their first table top RPG in June(Crypt of the Everflame, with PFS pregens)They did awesome- total "proud child" moment. I think having three gaming kids gave them good exposure to the genre.

My parents are signed up for the specials with my wife and I, we're planning to all play low-level pregens to keep it simple for my parents, plus my wife and I only play society games at Gencon.

If I show up to a special, with "new" players like that, how will it be received by the table? I didn't second guess it when I signed up, but we won't be able to play "The Confirmation" or any other events before we dive into the specials. I know they can handle it and every society table I have been at would welcome new players.

Should I be concerned about the table reaction to bringing "newbies"? Any thoughts or recommendations?

Liberty's Edge

I will be in Boston this week, today through this Thursday, based out of the convention center and a nearby hotel. What are the local geek attractions/stores?

Liberty's Edge

I'm a bit disappointed in the Owlbear stats as presented, so I am thinking of running the owl bear below instead for 6 PCs. (Below in spoiler)
Let me know what you think.

Notes: They have a well balanced & geared group and this is the only major encounter left for them in the book.

OWLBEAR SPOILER:

Lower DPS, more Armor/ HP. I will probally run TWO of these as a mated pair, since we are 6 players.

Owlbear Advanced CR 9
XP 6400
Neutral Huge Magical beast
Init +7; Senses Darkvision 60, Low-light Vision, Scent; Perception +23
DEFENSE
AC 21, Touch 11, flat footed 18 (+ Studded Leather, + Shield, none)
(+3 Dex, +7 Natural, -2 size, +3 armour)
hp 175 (14d10+98);
Fort +18, Ref +12, Will +7
OFFENSE
Speed 30
Melee
Single Attack Claw +20 (1d8+8)
Full Attack
2 Claw +20 (1d8+8)
Bite +20 (2d6+8)
Space 15ft (3x3)ft.; Reach 10ft (2)ft.
Special Attacks
Improved Grab
STATISTICS
Str 26, Dex 16, Con 24, Int 8, Wis 16, Chr 14
Base Attack 14 CMB 24; CMD 37
Feats
Awesome Blow: -4 from attack deliver awesome blow knock back 10 ft and prone DC=damage dealt (reflex),
Combat Reflexes: Dex mod additional attacks of opportunity,
Great Fortitude: +2 Fortitude save,
Improved Bull rush: +2 to Bull rush CM and CMD ; no attack of opportunity,
Improved Initiative: +4 Initiative checks,
Power Attack: Subtract from to hit add to damage,
Skill focus (Perception): +3 perception
Skills Perception 23
Languages None

Liberty's Edge

I ran with this mini for the Stag lord (4 pics) :
http://www.facebook.com/album.php?aid=28426&id=100000929839593&l=b8 95b5f5cb

Source mini is here
http://www.reapermini.com/OnlineStore/boar/sku-down/02900

Ran with him exactly as the mini looked. I was very happy.

Liberty's Edge

Showing up to society events at Gencon with the pregen characters and I have three questions:

Can I change the Pregen's Name?

Can I change their Gender?

Can I change a Deity? (and domains, as appropriate)

Thanks!

Liberty's Edge

Here is my Rejected Scenario. Tell me what you think.
(Cross-posted at http://ineednewdice.blogspot.com/)

Title: The Watchers from Below

Intro/Prologue:

Many thousands of years ago, the aboleth considered their dominion of the entire world to be complete. The few sages that study those ancient creatures agree that the main impetus behind the aboleth desire to dominate other races was their inability to trust other creatures, almost to a level of paranoia. The world under the waters was at tentacle’s reach and the aboleth could easily be reassured that the watery ancient world was always under control and not a threat. The surface world could be scryed upon by arcane magic, but the aboleth also relied upon humanoid and monstrous agents to supplement their magical reconnaissance and to shape the actions of the surface world to the desired result. Further inland, aboleth agents would have less access to the resources of their masters, so the aboleth established small hidden bases far inland at locations linked to the ocean by waterway. One such location was the in the land nearby Falcon's Hallow.

The aboleth base nearby what would eventually become Falcon's Hallow was the center of all operations in and around the area for hundreds of miles, until the Dwarven quest for sky worried the aboleth masters. The tunnels and underground exploration of the dwarves would come too close to their base so it was abandoned just a few years before the dwarves saw their first sunrise.

In the area, the ruins of past dwarven settlements has predominated Pathfinder activity. That is why it the discovery of a large rune covered stone is so enticing, as the dwarven family that finds the runes points out that none of the runes are dwarven, and the stone was cut and and runes carved with magic before the dwarves finished their first settlements on the surface world.

Adventure Summary:
In this adventure, the pathfinders explore the ruins of an ancient underground aboleth base used by aboleth inland servants thousands of years ago. A sect of cloakers still loyal to the aboleth have beaten the pathfinders to the ruin, though a 1-2 tier group will only encounter lesser agents of the cloakers. The pathfinders will be able to deduce the nature of the ruin by either interrogating the cloaker agents or decrypting some of the ancient runes. Either method of information gathering will realize that this ruin once housed a powerful scrying crystal that amplified divination magic and stored previous scrying sessions for reviewing. The lure of totally new ruins that are not supposed to be in the area, combined with a great ancient magic device that may still have the stored divinations of 10,000 years ago should be too much for any pathfinder to refuse!

Encounter Summary:

Pre-ruins at the dwarven farmstead-

1) Calm the frightened daughter of the dwarf who found the stone on his land. Her father has been missing since yesterday and the daughter is the best way for the PCs to find the rune covered stone.

At the aboleth underground ruins-

2) This room was designed to quickly fill with water to allow for both the comfort of amphibious creatures and to aid in long-distance magical communication with the aboleth. It was not designed to be a trap, but functions well as one. If they survive or avoid the "trap", they have the chance to interrogate one of the cloaker agents that was left for dead. This is an OPTIONAL encounter.

The Chambers beyond take on the subjective gravity trait-

3) An ambush in the central room (Lizard men/Skum/Cloaker mix per tier). The scrying crystal is here, but will not move from the center of the room. Triggering switches in other rooms will lower the crystal with one switch already triggered in the left most room.

4) The room above contains Lizard men, Skum or a Cloaker mix per tier. The room is enveloped in an ancient silence effect and contains a switch. The Dwarven father/captive can also be rescued here.

5) In the noxious gas filled chamber to the right there is an ancient protector (a construct appropriate to tier), plus a switch.

7) The chamber below is full of water and a water elemental protector appropriate to tier, plus a switch.

8) The mechanism that magically lowers the crystal has failed and "drops" the crystal, cracking it and summoning an ancient Aboleth creation, an advanced fiendish (templates) version of a creature faced in the tier appropriate mix.

A Brief Conclusion:

Should the servants of the Aboleth retrieve the crystal, they will gain access to its stored divinations of the Falcon's Hallow region over past 10,000 years. The dwarven child will see strange creatures carry a large crystal across her farm and into the river, but she will never see her father again.

If the PCs suceed, the historic treasure the crystal can reveal is priceless... if anyone can ever get the cracked crystal to work. They have also made a great friend in the dwarven father, who was once a pathfinder himself and can be a valuable ally in the future.

Faction goals would focus on variations of discovering the nature of the ruins, helping the dwarven family and retrieving the crystal.

Liberty's Edge

My Wife (our bard) told me to post this twist I put into our Rise of the Runelords campaign:

Mentions material in the first three books:

Spoiler:

Last night we did the Brother of Seven’s Sawmill. My problem with the fight and Ironbriar’s role in the whole thing is that is has this really cool part, a Magistrate using his position to protect his wicked cult.

My problem with it as written was that the party would never feel how twisted his misuse of his authority can be. In the unlikely possibility that the party deciphers his logbook, they might get his whole story- someone from Magnimar might recognize him while fighting him, or they might find out who he is if they engage in any meaningful dialogue.

So I put a twist on it. When party had cultists yelling “Protect Ironbriar”, felt to them like a little part of their world fell down. Here is why:

One of my player’s (the monk) background story elements involved a wandering brother who has had some slightly shady dealings and whose current location was unknown to the player.

In my gaming room (my basement) I have kept a corkboard that represents the posting board of the Rusty Dragon Inn. The postings have grown or changed since they began adventureing: Same menu, new odd jobs, something about a group of rangers called the black arrows welcoming new recruits, etc. One thing that was always been there since shortly after the goblin attack, has been a wanted poster from “a magistrate’s office of Magnimar” for the capture of the PC monk’s brother in regards to an murder.
Between Burnt offerings and the Skinsaw murders, a new posting was added proclaiming that the justice Ironbriar was looking for anyone with information about the recent murders in Magnimar.

After Foxglove manor, when the party went to Magnimar, they made a bee-line for the Ironbriar’s office. They were given the same treatment as when they tried to get to any murder scene… Offical matter… we have it taken care of… etc… in Ironbriar’s case it was “you need an appointment.” “ you need to talk to his clerk to get an appointment” “you need an appointment to see his clerk” “No, you cannot go inside to see his clerk, you need an appointment” “Do you have an appointment?” …etc.

So, my wife (playing the Bard) wrote a letter to Ironbriar. She told him about the party, that they had some information for him about murders in the Sandpoint area, and that they were staying at the copper dwarf inn & tavern. ( A tavern run by a Dwarf with a copper mechanical arm, They loved it’s dwarven tourist-trap feel!)

The next night, a party member woke up to a faceless stalker in his room (disguised as the inn’s owner) trying to plant the real dwarfs copper arm in the room. Combat ensued. PCs won and figured out that someone was trying to frame them for these murders, as the inn’s owner (now missing an arm) had been sacrificed on the floor below and a few guests slain.

Of course, when my players got to the sawmill, they had waited till a Oathday… at midnight… So everyone was mid ritual upstairs. The fight was fantastic, and as soon as the cultists dropped some lines about protecting Ironbriar (obvious references to the “important looking cultist with the scariest mask”) I could see my players register his whole role in it.

IronBriar usually knew about anyone that looked into the murders, because they came to him. He’s killed anyone that looked too far into the murders. He knew exactly where the player’s were staying and tried to eliminate them. He is even trying to frame the monk’s missing brother.

Ironbriar even got in some mightily good villain dialogue mid fight. It was great! And the party really really, really hated him for what he had been doing.

In the end, they found another wanted poster of the PC’s brother in Ironbriar’s room. It had in big letters written across the front “Traitor”. After a discussion with the captive Ironbriar, the party thinks that the brother was somehow involved with the cult, but ran away and has since left the city. .

Spoiler for where they will find the PC’s missing brother:

Spoiler:

He will be one of the three blackarrow survivors. Can you guess which one?

Liberty's Edge

Hi Guys,

I realize this may fall under fair use and personal use, but I'd like someone from Paizo to ok it First:

Can I give my players copies of the pathfinder journals from the Patherfinder adventure paths? (And just the pathfinder journal chapter)

I'd rather ask before I do it, that set any bad examples for copyright respect.

Can I get a Paizo Response?

Liberty's Edge

Going into the first module, should the PCs alreay be pathfinders, or become pathfinder members over the course of the mAdvemture Path.

I don't see it stated either way.

Thanks!