
cynick |
This card has two different themes:
1) Functions like the "Room of Spirit and Time" like in Dragonball, where you go to spend years of training inside the room, where only a few hours take place outside. You then emerge as more powerful than anyone could of possibly imagined!
2) You walk in, a alternate goatee dimension version of you walks out! Complete opposites!
I feel like it is the first one, the room where infinite time takes place inside the room, gaining much power.
Rules speak is because, it never tells you what powers are available on your role card. To what Frencois stated above, it tells you what to mark, but has no indication of what is available to use during the actual session.
I agree with him, that wording on page 4, when you set up the game, would clear this up.
Simply, is any checked box available for user access? Or only if checked and currently on that face up side? And if so, when can you flip your role card, and how does it interact between play sessions?