cynick's page

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This card has two different themes:

1) Functions like the "Room of Spirit and Time" like in Dragonball, where you go to spend years of training inside the room, where only a few hours take place outside. You then emerge as more powerful than anyone could of possibly imagined!

2) You walk in, a alternate goatee dimension version of you walks out! Complete opposites!

I feel like it is the first one, the room where infinite time takes place inside the room, gaining much power.

Rules speak is because, it never tells you what powers are available on your role card. To what Frencois stated above, it tells you what to mark, but has no indication of what is available to use during the actual session.

I agree with him, that wording on page 4, when you set up the game, would clear this up.

Simply, is any checked box available for user access? Or only if checked and currently on that face up side? And if so, when can you flip your role card, and how does it interact between play sessions?


Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."

This fits in with my PACG group, where I put the crowbar in the Blessings deck by mistake.

Our new favorite blessing is now "Blessing of Crowbar", with sound effects of the God of Crowbar giving their blessings to the face of your enemies.

Sometimes the most direct method or literal interpretation of divine help is the most amusing.


I will admit, Damiel is really cool.

My main concern is he is on the edge of: "all the other members of the group are jealous and angry at how powerful Damiel is" and "he is a fun member of the group, both functionally and thematically". I feel he must of really gave the playtesters a workout when balancing him before release. All things considered, his mechanics are really tight, and kudos to anyone who hammered out the current version.

I look forward to whatever the future holds for our beloved Alchemist.


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Our group has had a few deaths over many games.

We just add a sad face sticker to their character and move on.

There is much heckling.


According to the order, this is suppose to ship in May, but I would like From's Hells Heart asasp.

7 items. Expected to ship early May 2015.

USPS Priority Mail. Estimated Shipping & Handling: $27.30
S Pathfinder Adventure Card Game—Promo Card: Goblin Buckler Gun
S Pathfinder Adventure Card Game—Promo Card: Goblin Lockpick
S Pathfinder Adventure Card Game—Promo Card: Vomit Twin
S Pathfinder Adventure Card Game—Promo Card: Blessing of Zogmugot
S Pathfinder Adventure Card Game—Skull & Shackles Adventure Deck 6: From Hell's Heart
Pathfinder Adventure Card Game—Wrath of the Righteous Base Set
Pathfinder Adventure Card Game—Wrath of the Righteous Character Add-On Deck

Race

| HP: 10/10 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +5, R: +2, W: +6 | Init: +3 | Perc: +3, SM: +3

Classes/Levels

| Speed 20ft | Active Conditions: none

Gender

Female CN Half-Orc Cleric 1

Strength 11
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 16
Charisma 14

About Cratis

Female Half-Orc Cleric 1
CN Medium humanoid
Init +3; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14
hp 10
Fort +5, Ref +2, Will +6
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Offense
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Speed 30 ft.
Melee Falchion +0 (2d4/18-20/*2)
Ranged Light Crossbow +1 (d8/18-20/*2) Range 80' Cold Iron Bolts
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Statistics
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Str 11, Dex 12, Con 14, Int 12, Wis 16, Cha 14
BAB +0; CMB 0; CMD 11
Feats Selective Channel
Class ability Channel Energy 5/day, 30ft (1d6 cure, exclude 2 targets)
Traits Secrets or the Sphinx (+2 Kn:Local), Reactionary
Skills Acrobatics -2, Appraise +1, Bluff +2, Diplomacy +2, Heal +7, Knowledge(Arcana) +5, Knowledge(Religion) +5, Knowledge(Local) +7, Perception +3, Sense Motive +3
Gear Std Leather, Buckler, Falchion, Quarterstaff, Light Crossbow & 10 cold iron bolts, holy symbol, cleric's kit

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Spells
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1st Level: Sanctuary[D], Bless, Bane [DC14]
Orision: Bleed, Detect Magic, Guidance