| cyberfender66 |
I got the pdf (and the 16 pages of Obituaries)Pathfinder rules My Setting.....
Campaign world of Greyhawk, Close to the hool marshes and dreadwood just south of Keoland. Greayhawk dieties.
I modified the sourounding area. Zelkor's Ferry is occupied by a Mecenary Cavalry company(The Longspear Lancers)80 From the Yeomanry
Owner and comander Lord Dolphine(Bored, rich Minor Noble's son)
Who cares not for the Town or his soldiers.
Zelkor's Ferry is a small, up and comming tradeing post with an incompleat Sawmill,and ship yard.(think Deadwood SD 1876, The 10 towns/Icewind dale).plus RP's original town
Another new sight I installed
Fort Hope walled city on a bluff new military camp to guard the workers who are building a north/south road
Mixed force from the Kingdom Of Keoland(Comanded By a Palidin of Heironious, Sir DeFloura) and 300 Caviliers,Palidins and Men at Arms 100 roadbuilders,Camp followers, quary workers. stone quary and fresh water lake to supply the fort.(think Old FT Detriot 1700's)With new temple to Heironious(semi-compleated.
High cliffs and marshes make the whole area very difficult to get acces by The Azure Sea (Better, new road from Keoland to the North, to Ft. Hope Or from Wild Edge river from yeomanry To Zelkor's Ferry)I made some modifications to the Outside RP souronding area. Pc's can have a huge impact on area if they wanted and they do(leaves more of a roleplaying/world building aspect to RP than just "the Dungeon" Plus new mineral/gem discoveries( GOLD,Copper,tin,darkwood ect,ect)
The Suel Brotherhood is also looking to "settle" this piece of land for themselves to futher thier slaver/so-called superior Empire From Westbrook in the Hool Marshes to the south. They have plans to make a forward base around this area so they can March on to Keoland or Yeomanry(not to mention mining/mineral rights
What do you think of my ideas?
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Two different starting places