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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dominated Mook wrote:

Area B4, there are no vargouilles in the 4e MM, so I put in more Sinspawn, same formula as before:

4x Sinspawn (Kruthik Young – lvl 2 brutes)
3x Lesser Sinspawn (Kruthik Hatchlings – lvl 2 minions)

Finally, in area B15, this was supposed to be the big “boss” encounter, so I set it up as a level 5 difficulty encounter. I added two ‘secret’ tunnels in rooms ‘A’ and ‘B’ that led back to other areas on the map, so that the bad guys could either flank or retreat as needed. Turns out that was good planning ahead on my part, as the players learned very quickly how to go defensive to minimize damage. This fight turned out very cool and dramatic, as the PCs were still first level and only 1 PC had any Daily powers remaining for the combat. But they succeeded in killing all the bad guys. 1 of the normal sinspawn and 2 lesser sinspawn were not placed on the table, as they were ‘created’ by the runewell on turn 3. For the Imp, I added the ‘Wizard’ class template as suggested in the DMG. Turned out to be a very formidable opponent.

5x Sinspawn (Kruthik Young – lvl 2 brutes)
9x Lesser Sinspawn (Kruthik Hatchlings – lvl 2 minions)
1x Imp Wizard (lvl 3 elite artillery) – wielding 1 treasure parcel, Wand of Diabolic Grasp +1

Another question, did you do any conversions to add skill challenges in? It seems they are curiously missing--all of the combats were converted but it doesn't seem consideration was given to other sources of XP...

Skill challenges are a semi-important factor in a 4th ed game in that they do equate to additional XP for characters. They are additional encounters--possibly ones that can be used to help keep you from adding additional adventures and combats into the mix that did not appear in the original story.