Axe Lord

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Grand Lodge

I'm interested in trying out a Skald for PFS. I want him to rock hard and hit harder (archer builds need not apply). Here are a couple of ideas I have to add to the Skald's power and sustainability.

Half-Orc Bloodrager (Aberrant) 1/Skald (Totemic: Bull) 10

Str 14+2: 16
Dex 14
Con 14
Int 10
Wis 10
Cha 14

Traits:
Does Berserker of the Society work here?
Sacred Tattoo
Fate's Favored

Feats:
Aberrant Tumor (1st)
Amplified Rage (3rd)
Power Attack (5th)
Die for Your Master (7th)
Skald's Vigor (9th)
Greater Skald's Vigor (11th)

The plan is to give my familiar the valet archetype in order to share teamwork feats. My inspired rage should activate amplified rage via the familiar. By 11th lv, my strength score will go: 16 (base) + 8 morale (inspired rage) + 4 enhancement (animal focus: bull) for total 28 str. My con will only trail behind at 22. This doesn't count in any lv adjustments or items. I will likely use a falchion to work with the aberrant bloodline ability and for a possible bloodsong enchantment.

For sustainability, my con will bump up to 22 while using inspired rage. I will also have the benefit of Die for Your Master, allowing me to divide damage between myself and my familiar. Moreover, Greater Skald's Vigor will at least be granting me fast healing 4 from my inspired rage bonus. I would argue that my animal focus ability bumps this up to fast healing 8.

I haven't figured out the two rage powers to take for 6th and 9th lv of Skald. Guarded life seems helpful for more defense, but it doesn't stop me from falling out of rage. Spirit Totem would add some offense and defense.

I still don't have ideas for wildshape yet.

Anything I'm overlooking? Are these the feats and the order you would go in? I'm interested in Raging Vitality instead of Die for Your Master, but I don't think it would help since I need to keep singing to keep raging. I could take Shaman's Apprentice for Endurance and then Die Hard.

Thanks for any suggestions you can make!

Grand Lodge

I'm interested in trying out a Skald for PFS. I want him to rock hard and hit harder (archer builds need not apply). Here are a couple of ideas I have to add to the Skald's power and sustainability.

Half-Orc Bloodrager (Aberrant) 1/Skald (Totemic: Bull) 10

Str 14+2: 16
Dex 14
Con 14
Int 10
Wis 10
Cha 14

Traits:
Does Berserker of the Society work here?
Sacred Tattoo
Fate's Favored

Feats:
Aberrant Tumor (1st)
Amplified Rage (3rd)
Power Attack (5th)
Die for Your Master (7th)
Skald's Vigor (9th)
Greater Skald's Vigor (11th)

The plan is to give my familiar the valet archetype in order to share teamwork feats. My inspired rage should activate amplified rage via the familiar. By 11th lv, my strength score will go: 16 (base) + 8 morale (inspired rage) + 4 enhancement (animal focus: bull) for total 28 str. My con will only trail behind at 22. This doesn't count in any lv adjustments or items. I will likely use a falchion to work with the aberrant bloodline ability and for a possible bloodsong enchantment.

For sustainability, my con will bump up to 22 while using inspired rage. I will also have the benefit of Die for Your Master, allowing me to divide damage between myself and my familiar. Moreover, Greater Skald's Vigor will at least be granting me fast healing 4 from my inspired rage bonus. I would argue that my animal focus ability bumps this up to fast healing 8.

I haven't figured out the two rage powers to take for 6th and 9th lv of Skald. Guarded life seems helpful for more defense, but it doesn't stop me from falling out of rage. Spirit Totem would add some offense and defense.

I still don't have ideas for wildshape yet.

Anything I'm overlooking? Are these the feats and the order you would go in? I'm interested in Raging Vitality instead of Die for Your Master, but I don't think it would help since I need to keep singing to keep raging. I could take Shaman's Apprentice for Endurance and then Die Hard.

Thanks for any suggestions you can make!

Grand Lodge

Hey gang,

I have a PFS build in mind for controlling the undead. I'm thinking of making a cleric of Abadar who believes in giving the dead a second chance to serve a just cause. He reanimates them or takes control to steer their fate to justice. I'm not looking to play a borderline evil cleric. Here's the build I have so far:

Human Cleric of Abadar (8th lv)

Str 8
Dex 12
Con 14
Int 10
Wis 14
Cha 16+2: 18

Domains:
Nobility?
Travel

Feats:
Selective Channeling (Human)
Command Undead (1st)
Improved Channeling (3rd)
Versatile Channeler? (5th)
Bestow Hope (7th)

Other feats in mind:
Undead Master
Quick Channel

Traits:
Sacred Conduit

The build seems straightforward enough with me starting to channel negative energy and eventually getting the option to channel positive. Is this the order you would go with for feats? Any other suggestions you have in mind? Would you go into Holy Vindicator after lv 8?

Thanks!

Grand Lodge

Hello World,

I'm thinking through a PFS character concept of someone who rejects influences outside the "natural order." The character does not necessarily deny the existence of gods, angels, magic, etc. Their aim, however, is repressing these influences. They favor picturing the world as a "box," a closed system.

I would like to make a character skilled at combating magic users, outsiders, and the undead. Here's what I have so far:

Anti-Magic:
- Superstitious chain or rage powers
- Step-Up feat chain
- Boost to saves from Divine Grace
- Boost to saves from Dwarven racial trait and Glory of Old?
- Arcane bloodline from blood rager

Anti-Outsider:
- Cold Iron
- Variant Channeling
- Smite Evil
- Favored Enemy

Anti-Undead:
- Smite Evil
- Channel Energy

I've had a particular difficult time coming up with ideas on combating outsiders.

Any ideas on how to combine these features or do I need to narrow my focus?

Thanks for any help you can provide!