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Studpuffin wrote:

Now that a rank system is back in place for the skills, did synergy return as well?

What's the deal?

I dont know, but nowhere in alpha 2 does it -remove- synergy bonuses, and it does note that the skill system is otherwise unchanged, so i guess they're in?

Can we get some clarification on this point?


I'd much rather see this part of the system -unchanged- from 3.5. modifying the fighting classes (the fighter and rogue changes just SING) is more than enough. The underlying engine of feat interactions (including feat -combinations- )is something i -really- value and admire, and this just feels like a huge nerf to fighters, who rely on the breath of their feats in the same way spellcasters use spells. no one would say 'a caster can only gain the benefit of one spell per turn, regardless of buffs with durations or quicken spell': it would be silly.

I dont see what this intends to accomplish, and its not a part of the system i feel doesnt work: the feats available might need to be -expanded- for the pathfinder rpg (including content equivalent to that in Complete Warrior and Player's Handbook II), but upgrading classes and expanding the feat selection without limiting their utility will go a long way toward making fighting classes competitive with spellcasters at mid-high level.