cowboy ken's page

Organized Play Member. 10 posts. 3 reviews. No lists. No wishlists. 10 Organized Play characters. 1 alias.


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Bongo BigBounce wrote:
Gnolls throwing Pugwampi gremlins in Tanglefoot Bags. So many double rolls that failed!

LOVE it!


Thanks Grick and everyone else who offered thier input, Sorry for any thing I may have said to upset you or anyone else.


Okay, I disgree BUT I always try to go with the rules as written.

Also keep in mind the magus has a 3/4 BaB growth. If he takes too many penalties to avoid getting walloped then he's not going to be hitting anything. Granted he can boost that up quite a bit artificially, but that takes money and/or turns to do so.

No now he's a paladin, he took two levels of Magus just so he could get an extra attack.

You're thinking for some reason that those abilities can't be combined. You're thinking that your magus is taking a 2nd attack, but he's not -- he's getting an attack and a spell. Magi just happen to cast touch spells a special way, and it includes an attack.

No, he took an attack with weapon damage and spell damage. then he wanted a second attack with just weapon damage.

you instead get to try and hit AC with your weapon with a -2 to the attack roll.

No shocking grasp gives you a +2 to hit someone in metal armor so that first attack is at 0.


Okay, so a Magus 2nd level gets two Melee attacks, the first one being combined with a spell both at his highest attack bonus -2, sounds wrong but okay.


Either I'm being an ass or you are just reading what you want not what asking.

Grick please don't think I was ignoring what you wrote, my question boiled down to "touch attack" and "melee attack" per round (allowed in my opinion) or "Melee attack with spell" and "melee attack" (not allowed). Melee attack = weapon damage.

Nothing to do with two weapon attacks or archers or haste, or boots of speed or.....


Sence I am the "wrong" Dm here let me make sure everyone knows what I ruled on (5' step does not factor in here at all):

Player (2nd or 3rd level Magus/ 1st level Paladin important part: 1 attack per round) is attacking a gnoll. He casts shocking grasp and attacks with his longsword (Melee Dmg and Spell Damage), he then wants to take his "free" attack, Melee damage only because he's already used his spell. What I said, was he does not get two melee attacks in the same round. Maybe I'm missing it Gina and Shfish, but I don't see anyone disagreeing with this. IF he was at a 6/1 attack per round, he of course, get two melee attacks, the second one without magic.

I welcome opinions but what I'm looking for here is someone who wrote or helped write the rules.

2/5

Kyle Baird wrote:

Since I have answered all of your questions, now you must answer mine! I will start with a simple question that most of you puny humans should be capable of answering.

What are your top Pathfinder Society moments? List scenario, convention (if applicable), GM (if you remember), and why the moment was memorable. There is no requirement for the memory to be a pleasurable one. (I do love the taste of PC tears!)

Use spoilers when necessary or else Doug Miles will show up at your doorstep!

Didn't I kill you once already????

GenCon 09 "Heros of Absolom" game there was a fire at the convention center but the group I was with went outside and kept playing (If you where the other couple we where with I'd like to make contact) and our group won.

GenCon 08 we heard about this new pathfinder game so Sunday just before we left we decided to give t a try... Clint Broom was the DM and he ran Silent Tide. This year we have 8 sessionn of PF tickets already.

2/5

Any chance we could get an Idea about who wrote each senerio? Clint Broome was my first DM and I love him as a DM.... Some of you others arn't bad either.

2/5

I noticed that none of you have paladins in your group... My 7th level Padadin with holy on his sword had little trouble. This is a senerio that was built for him

2/5

We recently failed a mission, in which we lost the item we where suppose to return but kept our lives and our equipment (House game #20). WE/I learned more from this mission than the 20+ I had succeeded in previous. So the lose of XP I don't realistically agree with, but I do agree there has to be some kind of penalty. (1/2 or no money) BUT most people get more experiences from their failures that from their success, if they live.