cooperjer |
I'm about 3/4 complete in setting up Malevolence on Roll20 for my group. We had one 4 hour game in which they defeated a level 5 creature on the grounds. This was a long combat. That creature seems to have a lot of HP for it's level. I have my PCs start at level 4 because my players like a game with a little less tactical combat than a typical Pathfinder adventure.
At session zero I talked with the players about which swarm creatures are acceptable. We eliminated creatures such as swarms of: ants, bats, centipedes, cockroaches, scorpions, and ticks. This helps eliminate creatures that make my players squirm.
For the adventure, I'm assuming Crook Cove has a small crafting shop to meet my PC needs. I understand from the text that the town was abandoned for a long while (maybe a couple years), but now it's being reestablished. I don't want my PCs to make a long journey to the capital of Ravounel for fundamental or property runes in the levels this adventure takes place.
Double check the treasure amount for this adventure if you also start your PCs at recommended level +1. You may need to add some consumable and permanent magic items to meet the recommendations in the core rule book chapter 10, table 10-9.
Hopefully your game is going well.