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Recently started running 2E and am near a completion of a 1E. I'm hoping to incorporate more of the background timeline into how things play out. I could just fiat this but I feel like many thing may have answers that I'm missing either because they reference events and I don't realize it or they have a logical answer "A happened before B but after C and therefore is in X year".

Examples: How old is the King of Pitax and when did he ascend to the throne?
When was the last time the River Kingdoms (any of them) and Brevoy go to war?
How old are certain major NPCs like Hannis Drelev and Maegar Varn?

Why is this important? If Varn is a young man then maybe he came of age as a warrior in the last couple of years taking advantage of the opportunities for a mercenary in Brevoy in the wake of House Rogarvia's disappearance. On the other hand, maybe he's more middle aged and based his career on serving Rogarvia and that's why he's at loose ends.

Sure, I could just decide and for somethings I definitely will but if there are some Answers that are specific I would rather know that so that I know if it might cause a contradiction with something later on or maybe be more inspiriting for connections to other parts of the campaign.

Thanks in advance.


I just picked this up and am looking at running it with my group. Has anyone here run it and possibly have advice for a first timer to the setting?


Mean? Me?...thank you?

Some info on the group I'm running, we've got 6 players and three are newbs. Of the three experienced people, only one is what you might call a dedicated role-player. That leaves me as the only person who actually knows anything about D&D cosmology. I'm going to get a ton of geek joy from taking them to the Ilse of Dread but for them I think it might as well be the Ilse of Danger or Dinosaur Island or Dangerous Place Where You Will Fight Things.

I got the advice on another set of boards to end it after Lightless depths and basically say that destroying the shadow pearls is the whole point of the adventure and then end things. Since we are playing only once a month that seems like the most viable option. At once a month play, we are talking about some slow progression as it is and we may be hitting Lightless Depths two years from now.

I've been toying with the idea of going to the Planes but more as outsiders and a sort of survival horror feel where they are always hiding on their way to negotiate with various parties.


I'm about to start a group Doing Epic 6th rules variant in the Savage Tide world. For those of you unfamiliar with E6 it is basically that PCs stop levelling at 6th level. For more details please see this link.

http://www.myth-weavers.com/wiki/index.php/Epic_6

I will not go into my reasons below since that is not the purpose of this post but if anyone is actually curious, just ask and I'll reply with my reasons.

I'm not sure if I will run the full Adventure Path or just the first one or two and then go off on tangents and let the Players explore the world. IF the players do decide to chase the adventure path I would work with them and probably juice down the stats to match their level. This would make more sense in some places (your average thug in Scuttlecove being an 8th level fighter) than others (Demogorgon...).

I've never tried running an E6 campaign and I was wondering if anyone has tried anything similar to this either with this or another Adventure Path and if anyone had any suggestions or advice for me before I begin Savage Tide in general.

Thanks in advance.