Pete Apple wrote:
Ryan Dancey wrote:
Hopefully we'll be a bit faster than that. :) The design assumes a median character density of 100 logged in characters per Hex. Once we hit our stride I expect we'll be adding Hexes on a very regular schedule.
The Crusader Road area is 11 miles by 12 miles. A Hex is approximately 1.2km/1.2km.
100 logged in players per hex is a very interesting model. With Eve you were able to just scale up by adding hexes (space - the infinite map...) With the Kingdoms it's somewhat - odd - to have the "world" just keep expanding.
Also raises interesting thoughts on how many hexes make up an "instance" per server. I'm going to assume not 1 hex/instance. And then you get into how the "intances" interact - is going from one instance to the next a hard jump (easier) or can players "travel" ad nauseum (hard). A lot of this depends upon what the underlying engine supports, of course.
I like the ever expanding hex idea. It's like the new world view where discovery is ever expanding our world view. very interesting.