Saintly Knight

charissi's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.



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Titan Mauler (Instinct Ability), or the clumsy condition in general:

Is the dexterity penalty to AC also applied, if the character's dexterity bonus is higher than the DEX-cap of the used armor?


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I am really glad we're getting rid of the skill points straight jacket from PF1. Especially those characters that had little points per level, and so many to choose from. "Ehm no, my Paladin never put any points into swimming, climbing, ice skating..., i concentrated on religion and diplomacy"
This gets really annoying as DC's go up, but your skills don't, and the GM keeps telling you, to not even bother trying on relatively mundane tasks...

The TEML-system helps make everybody feel at least a little useful in every situation, but with the new crit-system it also allows characters to shine in their individual fields.
What's also great, they use it on different aspects aswell, like weapon quality. It's just easier to understand/explain to new players, when you can just say M means +2.
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I have mixed feelings about the +1/level on everthing. I realise that this prevents level1's to tackle an adult dragon. But we're gonna get ridiculously high numbers, and it is always gonna come down to that +-5 margin that matters.
Maybe +1/2levels would keep the numbers a little more in check.


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Fennris wrote:

I would like to see the amount of damage dice you get from weapon attacks tied to Something other than magic weapon pluses. I feel it’s weird that a lvl 1 fighter could do more damage then a 20th lvl fighter could just because they have a magical weapon.

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The weapon dice on magical weapons is a change i really like. It makes magic weapons so much more rewarding and exciting.

The hypothetical lv1-fighter with the +5 weapon vs. the lv20-fighter with non-magical weapon seems absurd to me, though a fun thought-experiment.

I guess every standard campaign should reward the players at some point with some magical gear and the system is balanced around that, imho.

High level characters with low level equipment could be a fun intermezzo in a campaign (like fleeing from a prison or something), and would of course have to be adjusted to the loss of power level of martial characters.


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When you get to the 'humans' part it is 2 full pages about 'humans' and then ~1/4 page about the demi-ones each.

My idea for making h-orcs and h-elfs feel less like the step children:
Start the whole section as (demi-) humans, then have one trait for every combination: half-elf, half-orc, (pure) human.