I am really glad we're getting rid of the skill points straight jacket from PF1. Especially those characters that had little points per level, and so many to choose from. "Ehm no, my Paladin never put any points into swimming, climbing, ice skating..., i concentrated on religion and diplomacy"
This gets really annoying as DC's go up, but your skills don't, and the GM keeps telling you, to not even bother trying on relatively mundane tasks...
The TEML-system helps make everybody feel at least a little useful in every situation, but with the new crit-system it also allows characters to shine in their individual fields.
What's also great, they use it on different aspects aswell, like weapon quality. It's just easier to understand/explain to new players, when you can just say M means +2.
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I have mixed feelings about the +1/level on everthing. I realise that this prevents level1's to tackle an adult dragon. But we're gonna get ridiculously high numbers, and it is always gonna come down to that +-5 margin that matters.
Maybe +1/2levels would keep the numbers a little more in check.