Timespike wrote:
If I could give you money right now, I would, because you are correct as hell.
DracoDruid wrote:
It's not Sacred Cow at all. I should not even have mentioned the legacy of the spell. My point is, Cantrips are not a major concern. Why change it, its a waste of printed ink. You are arguing that you are concerned that you have to deplete one of your cantrip slots. You get infinite cantrips in Pathfinder. That's like being frugal about spending a penny.
hogarth wrote:
Well, if it comes to stating then look at it this way, Wall Walking uses 12 characters including the space. Climb Speed 30 feet uses 18 characters. I guess that does make it better. Though, such a notion would be discontinuous with the accepted formats regarding land speed and fly. Though that's not important. Calling it Wall Walking just seems like something they would have in 4th ed.
I don't think the Weapon Proficiency system needs changing. True, it could be made different, but as it DOES work as it is, that only leaves personal taste. There are stacks of variant rules on weapon use. Ultimately, I like the Saga rules for weapons and armor proficiencies, but I don't think they're better than 3.x's. As I said, personal taste.
daysoftheking wrote: All kinds of fantasy literature support the ability to sense magic without having to actually cast something to do it. I'm all for the idea. Green Ronin's True Sorcery does exactly that quite well. Well, I have read, at least, five DnD associated novels (not including ravenloft) and I distinctly remember, at least once, I believe, a wizard casting Detect Magic. I cannot be sure though, I haven't read enough DnD novels to argue over the point. Actually, here's this: in the Dungeon's and Dragons worlds (yes, all of them) there is a spell called Detect Magic which has been around since the mid-1970's. I have never seen fault with its practice, nor the inability to cast the spell at nearly any convenience. It lasts just so long as to be useful, and I have never, in 20 years of playing the game, had a party go astray because the mage lacked the intuition to cast it appropriately, if not far too often. As stated by my earlier post, Spellcraft IS a part of Detect Magic, and I am sure that Paizo is not so hard-pressed to change what is not broken. I was under the consideration that Pathfinder is to improve on 3.5, not make cosmetic changes just so they can say, "look at me,I'm different." Changing the function of Detect Magic to be autonomous would be like having the rogue automatically know if a room is trapped. Which, like many dungeons I have partaken of usually is like this: "You see a room. On the far end of the room is a metal plate. Poised above the plate is a flaming ball of magma covered in vorpal swords." Well, if the rogue autonomously has the ability to detect traps, there is not problem. He's all over that. But otherwise he may have to dispense with the intuition to come up with the idea to look for them. So, chances are, if you are in the Temple of Horrors and see a grimacing devil head on the wall and DON'T cast Detect Magic, you probably don't need to, because you already know its there. Regardless, if by the time you get to the Temple of Horrors you should have enough 0 level spell to throw around that wasting the two seconds of speech required to say you are casting it that it would not matter. I am not trying to start a fight, just to put an end to this discussion.
Yeah, where there is DnD there MUST be Greyhawk. I will not partake of such a hellish un-combination. Thankfully there are enough 1st edition Greyhawk adventures to populate a lifetime of gaming, but still, GH is the seed in which fantasy gaming was planted, and as far as I can tell Pathfinder is the fruit. As Paizo cannot have Greyhawk, they have done us all a justice by making its little brother. And I don't like the Forgotten Realms, but I don't want to start a fight.
Spellcraft is used in Detect Magic already to find out the school of the aura of magic being detected. That is all I really see the need for that skill in that spell. Maybe a caster level check to overcome some horrible *thing* associated with the detection. Maybe make a larger grade of auras that if you detect it, you must make a caster level check or get affected, like, you look at a dracolich and go sterile. Something like that.
DracoDruid wrote:
It seems to me that you basically just want them to change the terminology of the ability. I see no problem with that, personally, but if it isn't broken, do not fix it. In fact, Climb Speed 30 feet, for example, actually details the ability slightly better than Wall Walking, because you do not have to look up what Wall Walking does when Climb Speed 30 feet is self-explanatory. Not trying to start a flame, just saying my mind on it.
I have read that the OGL for the d20 system runs out soon, and that the new license will only be for 4.0 fantasy or non-fantasy 3.5. Does this mean that wotc would possibly sue Paizo for Pathfinder? I have read some of the wording in the newly proposed license and though I have not fine-tooth-combed it, that is how it seems to me. I am, of course, referring to this: http://www.wizards.com/default.asp?x=dnd/4news/20080417a Though you can dig through the forums on Gleemax and find other indications. I am not trying to start an argument, btw, just voicing my concern. |