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drashal wrote:

What most of you guys have missed is that WOC/ hasbro are not hoping to make their cash on Raw book Sales.

their plan is to have us pay monthly fees for online services for Added content and for rule upgrades.

So to be frank I don't think this leak hurts them the way that every one thinks it does.

And that says it all.


Mistwalker wrote:

Is it really worth it to change the name from Climb Speed to Wall Walking?

Would Wall Walking allow you to move on ceilings?

It appears to me, that there is no real gain for changing the name or tinkering with the ability. As well, it is not really backwards compatible.

Kakow!


KaeYoss wrote:
chaoticprime wrote:

If I could give you money right now, I would, because you are correct as hell.

I also said something like that in the past. Do you want my paypal address? :P

I give all of my money to the Trinity Broadcasting Network *looks around suspiciously*


Timespike wrote:
chaoticprime wrote:

Yeah, where there is DnD there MUST be Greyhawk. I will not partake of such a hellish un-combination.

Thankfully there are enough 1st edition Greyhawk adventures to populate a lifetime of gaming, but still, GH is the seed in which fantasy gaming was planted, and as far as I can tell Pathfinder is the fruit.

As Paizo cannot have Greyhawk, they have done us all a justice by making its little brother.

And I don't like the Forgotten Realms, but I don't want to start a fight.

I suppose Golarion feels more like Greyhawk than the other major D&D settings (Forgotten Realms, Ravenloft, Eberron, Planescape, Birthright, Dark Sun, Al Quadim, Spelljammer) but it also seems very unique and fresh to me. Which is part of why I like it so much.

If I could give you money right now, I would, because you are correct as hell.


DracoDruid wrote:

Putting detect magic into spellcraft is nothing other then using it as a cantrip right now.

The ONLY difference is that spellcaster wouldn't need to use one of their cantrip slot to be able to use it.
That's all!

It was never the point to let spellcasters AUTOMATICLY sense if magic is around, only the need of actually CASTING A SPELL to detect the precense of magic should be "deleted". Time and actions required should naturally remain the same!

And as you said, Detect magic does effectivly nothing else as allowing a spellcraft check for a special use.
That's just unnecessary, my POV. Sacred cow or not.

It's not Sacred Cow at all. I should not even have mentioned the legacy of the spell. My point is, Cantrips are not a major concern. Why change it, its a waste of printed ink.

You are arguing that you are concerned that you have to deplete one of your cantrip slots. You get infinite cantrips in Pathfinder. That's like being frugal about spending a penny.


hogarth wrote:
DracoDruid wrote:

I don't think so. If you say the creature has "wall walking" (or what ever you wanna call it), it would just mean, the creature can use it's basic land speed to actually walk on walls and ceilings.

In fact it's even less problematic than climb speed since there would be no need to stat another movement rate!
I agree with this; it never made much sense to me that a viper (Climb +11) and a leopard (Climb +11) are just as good at sticking to a ceiling as a [tiny->large] giant spider (Climb +11). Just make a "spider climb" ability (as the spell) and use it appropriately.

Well, if it comes to stating then look at it this way, Wall Walking uses 12 characters including the space. Climb Speed 30 feet uses 18 characters. I guess that does make it better. Though, such a notion would be discontinuous with the accepted formats regarding land speed and fly. Though that's not important. Calling it Wall Walking just seems like something they would have in 4th ed.


I don't think the Weapon Proficiency system needs changing. True, it could be made different, but as it DOES work as it is, that only leaves personal taste.

There are stacks of variant rules on weapon use.

Ultimately, I like the Saga rules for weapons and armor proficiencies, but I don't think they're better than 3.x's.

As I said, personal taste.


daysoftheking wrote:
All kinds of fantasy literature support the ability to sense magic without having to actually cast something to do it. I'm all for the idea. Green Ronin's True Sorcery does exactly that quite well.

Well, I have read, at least, five DnD associated novels (not including ravenloft) and I distinctly remember, at least once, I believe, a wizard casting Detect Magic.

I cannot be sure though, I haven't read enough DnD novels to argue over the point.

Actually, here's this: in the Dungeon's and Dragons worlds (yes, all of them) there is a spell called Detect Magic which has been around since the mid-1970's. I have never seen fault with its practice, nor the inability to cast the spell at nearly any convenience. It lasts just so long as to be useful, and I have never, in 20 years of playing the game, had a party go astray because the mage lacked the intuition to cast it appropriately, if not far too often.

As stated by my earlier post, Spellcraft IS a part of Detect Magic, and I am sure that Paizo is not so hard-pressed to change what is not broken.

I was under the consideration that Pathfinder is to improve on 3.5, not make cosmetic changes just so they can say, "look at me,I'm different."

Changing the function of Detect Magic to be autonomous would be like having the rogue automatically know if a room is trapped. Which, like many dungeons I have partaken of usually is like this: "You see a room. On the far end of the room is a metal plate. Poised above the plate is a flaming ball of magma covered in vorpal swords."

Well, if the rogue autonomously has the ability to detect traps, there is not problem. He's all over that. But otherwise he may have to dispense with the intuition to come up with the idea to look for them.

So, chances are, if you are in the Temple of Horrors and see a grimacing devil head on the wall and DON'T cast Detect Magic, you probably don't need to, because you already know its there.

Regardless, if by the time you get to the Temple of Horrors you should have enough 0 level spell to throw around that wasting the two seconds of speech required to say you are casting it that it would not matter.

I am not trying to start a fight, just to put an end to this discussion.


Yeah, where there is DnD there MUST be Greyhawk. I will not partake of such a hellish un-combination.

Thankfully there are enough 1st edition Greyhawk adventures to populate a lifetime of gaming, but still, GH is the seed in which fantasy gaming was planted, and as far as I can tell Pathfinder is the fruit.

As Paizo cannot have Greyhawk, they have done us all a justice by making its little brother.

And I don't like the Forgotten Realms, but I don't want to start a fight.


pres man wrote:
The 3.5 OGL will not be running out. Instead a new license for 4e will be coming out as well. In that license, supposable a company will not be able to produce products under both 3.5 and 4e, so they will have to choose. But a company can stick with 3.5 indefinitely.

Very good then.


Spellcraft is used in Detect Magic already to find out the school of the aura of magic being detected. That is all I really see the need for that skill in that spell.

Maybe a caster level check to overcome some horrible *thing* associated with the detection.

Maybe make a larger grade of auras that if you detect it, you must make a caster level check or get affected, like, you look at a dracolich and go sterile. Something like that.


DracoDruid wrote:

Hey, I was wondering if climb speed is actually making any sense.

Remember: Creatures with a climb speed retain their dex.bonus to ac, meaning they can easily dodge and move around while climbing.

If you take a look to which creatures get one, it covers all from spiders over geckos to cougars.

I don't think it's used that good as is.
Let's take a look at spiders (and maybe geckos). They can just as easily run on walls and ceilings as on the floor.

A cougar (or other cat) maybe be a good climber, but they can't just run at the wall. And if you ever saw a cat climbing down a tree, thats certainly a big difference between that and a spider!

My proposal would be to give spiders and other creatures capable of actually walking on walls, the special ability [Wall walking/Wallrunner] (instead of an additional movement rate)
and give other creatures like cats just a (decent) bonus on climb checks.

Time for your comments.

It seems to me that you basically just want them to change the terminology of the ability. I see no problem with that, personally, but if it isn't broken, do not fix it. In fact, Climb Speed 30 feet, for example, actually details the ability slightly better than Wall Walking, because you do not have to look up what Wall Walking does when Climb Speed 30 feet is self-explanatory.

Not trying to start a flame, just saying my mind on it.


I have read that the OGL for the d20 system runs out soon, and that the new license will only be for 4.0 fantasy or non-fantasy 3.5. Does this mean that wotc would possibly sue Paizo for Pathfinder? I have read some of the wording in the newly proposed license and though I have not fine-tooth-combed it, that is how it seems to me.

I am, of course, referring to this: http://www.wizards.com/default.asp?x=dnd/4news/20080417a

Though you can dig through the forums on Gleemax and find other indications.

I am not trying to start an argument, btw, just voicing my concern.