cch's page

3 posts. No reviews. No lists. No wishlists.


RSS


Thanks again - esp. to Vicon. That's a really cool scenario! :)


Thanks for the ideas, everyone! :)

For those who asked - the background: all-human party, pretty standard composition - wizard(going for Loremaster), cleric (of Law, no Gods answer prayers in this campaign), a bard, and a fighter.

The city itself is run by mageocracy, and is a distant (but still large and quite developed) outpost of the most powerful in-world empire. It includes a college of physicians, a local university (more like old Greek academy, training lawyers, public speakers, and scribes), and the local chapters of most guilds. There is also a fire-damaged area around the spot where the Alchemist's guild is being rebuilt (with hat tip to Sir Terry, of course).


I need to hold my party in a city until they gain at least one more level (they are currently ~5). Having a major spot of trouble right now doesn't fit in the story particularly well, which eliminates a bigger storyline. So, small side-quests it is.

There are plenty of cliches I can throw at them (trouble from sewers! mysterious disappearances! strange sightings in the graveyard!)... but I'm wondering if some of you have a few less-well-used ideas you may be willing to share.