captnchuck67
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captnchuck67 wrote:I kinda like it. Limits general magic item use . No more having players with Backpack full of every item under the sun.It also has the side effect of making the cleric a must have for most parties as you will not be able to be sitting around guzzling multiple potions of CLW or slapping each other with wands of CLW until you are at full health.
Plus, While you may think it may short change fighters it does make the Paladin an almost Juggernaut. I do not like that the Primary for it is Strength,should be Charisma. Do not know what the Devs where thinking.I don't think reinforcing the "Tim/Jim" paradigm is fair to everyone involved, especially if those players don't want to be a Tim/Jim. Mandating a specific class because the game requires you to have it is very horrible design, and it's something in PF1 that I hated in regards to AP design. Even mandating a specific role like healing is bad because it's a similar manner of shoehorning. Having options to function without a dedicated healer player is really the best thing, because it lets players who don't want a dedicated healer play what they want without being shoehorned into the "Tim/Jim" paradigm.
The typical Fighter/Rogue/Wizard/Cleric requirement (which is a Martial/Skill Monkey/Full Arcane/Full Divine group) is bad because it means you can't really play anything other than those classes. I mean, Fighter can be replacable because of how generic they are, but Rogues are more difficult (Bards and Rangers are passable, but about it), and good luck trying to replace Wizards or Clerics with something equivalent (Sorcerer/Oracle, one of which wasn't released until a book later). However, the point is the parenthetical composition above cannot really be changed and be fair.
I mean, the first third of the RotRL AP is practically unsurvivable without God Saves or Cleric features (no, not even Oracles or Sorcerers could cut it due to reduced progression and lack of Channeling), which is just bad design all around.
But you have to be honest in 1st ed the cleric was virtually a non factor. With the potions and wands floating around there was no use for them. Thisis still playtest, can be fixed. But I have only been playing PF for about 3 years and I was dumbstruck when people asked me why I wanted to "waste" my time playing a cleric. I fully understood, I rarely did any healing using my spells just tapping people with wands until I got to mid level.
