| captain_Pete77 |
I always though the Test was much more about motive than ability or power. It's been passed by a drunk on a bet, a guy we know pretty much nothing about, and a paladin. the thing to figure out is "why did they pass when everyone else failed". You can have the physical danger - the cathedral itself - but the real test is what happens when you touch the stone. As a GM I'd need to think - why does the stone choose people? Is it examining their motive for divinity, or is it because they fill a gap in the pantheon that currently isn't served? It could even be something much more specific (like, it knows who will be needed when and if Rovagug breaks free, or something like that).
My plan had been to get any player who wants to take the test to put on paper what their character's motives and reasoning behind wanting to be a deity. I'd have figured out the "right answer" beforehand, but not shared it. The test would always be that character's last mission - they'd do it because they'd got all they could from that PC and wanted to do something different. They'd either succeed (at which point their character stops being their character) or die (same conclusion for a different reason).