Ambrose

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Organized Play Member. 17,322 posts (18,355 including aliases). No reviews. 1 list. 1 wishlist. 1 Organized Play character. 40 aliases.


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Male Human Rogue6/Clr1 Current Map

init skellies: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Rogue6/Clr1 Current Map

Sure, I can reduce the cost by 500 gp


Male Human Rogue6/Clr1 Current Map

Rickety, They generally leave us alone if we leave them alone but I am grateful that you rescued Garmon. He don't swim too well.


Male Human Rogue6/Clr1 Current Map

roll init

coming out of the south wall are three creatures

They haves the body of a lion, the wings of an eagle, and the face of a man.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

I know its not a Merrylith because its ded and we arent.

** spoiler omitted **

I heard they have 6 arms to play 3 Electrical super guitars at the same time, which are also greataxes, and use their snake bodies as resonance bodies to attack with massive shockwaves! My last captain Sigurdr-Snek-in-the-eye told me as much, when I got to ask him what his most dangerous date ever was, but he may have been pulling my leg.

She spins some pretty amusing yarn

No, they are not demons, nor are they even evil


Male Human Rogue6/Clr1 Current Map

Rickety will come out running to see what is a foot. He takes one look at the creature, Water Naga, they nest up river. Never had them come down this far before


Male Human Rogue6/Clr1 Current Map

Yes Thoron, the DC is 0


Male Human Rogue6/Clr1 Current Map

In the mean time two skeletons attack.
One on Jim
short sword: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 + 1 ⇒ (1) + 1 = 2
and one on Ciri
short sword: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:

Detect Magic.

[dice=knowledge Arcana Naga and what magic is native and it's uses]1d20 + 11

sometimes blood and body parts are spell and potion components.

[dice=Spellcraft]1d20 + 11

Need to roll a knowledge(dungeoneering)


Male Human Rogue6/Clr1 Current Map

A mirror with a death’s head design hangs directly opposite the north entrance. Two skeletons guard the room.


Male Human Rogue6/Clr1 Current Map

Thoron walks the walls of the temple and finds a secret door behind the statue.


Male Human Rogue6/Clr1 Current Map

Manny goes to start skinning the Naga when he realizes it is still alive, but unconsious.


Male Human Rogue6/Clr1 Current Map

Well you never missed by one so it was not an issue.


Male Human Rogue6/Clr1 Current Map

You manage to rescue the worker who fell in is saved, Rickety deducts
500 gp from the price of the refitting to thank you.


Male Human Rogue6/Clr1 Current Map

The Naga falls (xp=400 each). There is still the guy in the water that got pulled in orginally yelling for help.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

Lets try this again yes?

I CAST STAB

[dice=stab]d20+3+1

Blyad she swears in a harsh language.

I understand, thought I missed some spell I could not recognize!


Male Human Rogue6/Clr1 Current Map

Manny you could kill it here with a sneak flank


Male Human Rogue6/Clr1 Current Map

Glad to hear you are starting to feel better:)


Male Human Rogue6/Clr1 Current Map

This is the worship hall of the
evil villagers. The walls are artfully painted in scenes
depicting the deification of Set. Most of the pictures are gross
and nauseating. The curtain tapestries at the south end of
the hall show the death of Mitra, showing the god to be weak,
senile and perverse. In all scenes Set is depicted
triumphantly.
The pews are of varnished oak and some of the rear pews
have been gnawed on by rats. The floor is of inlaid black
marble. The four braziers are gold and silver.
The statue of Set is solid serpentine with 1000 malachite
scales set into the stone, topaz eyes seem to glow. It appears
as a statue of a heroically proportioned male, 9 feet
tall with a jackal’s head, scaly body and Egyptian style
clothing; due to its construction it is not
detectable as a guardian when at rest.


Male Human Rogue6/Clr1 Current Map

Stab?


Male Human Rogue6/Clr1 Current Map

Any takers on the new equipment?


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:
Meanwhile, Nuts picks up his stride after getting off the boat, and is now running full speed towards the noise.

You should be there by now Nuts


Male Human Rogue6/Clr1 Current Map

and yet a miss


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:
Sir Rhaym . wrote:
OCC: Note Rhaym will accompany Ciri unless she forbades it as he does not like idea of her being unprotected even if it seems not as dangerous for one can never truly know when evil will choose to strike.

Sure come on, we might encounter something

Gather everything found in a pile and cast identify

[dice=Spellcraft with identify. scimitar]1d20 + 15 + 10

Scimitar of El-Marresh
Aura faint necromancy; CL 5th
Slot —; Price 4,315 gp; Weight 4 lbs.
DESCRIPTION
Centuries ago King Abdul, the ruler of El-Marresh, ordered
his blacksmiths to build 100 of these wondrously crafted
scimitars for his personal bodyguard. Mysterious runes adorn
the blade, and the haft is carved from bone wrapped
in exquisite silk. At least half of the blades are reputed to
have survived to this day. This weapon is a +1 scimitar that
grants its wielder a +5 competence bonus to Intimidate
checks made to demoralize foes. In addition, whenever the
weapon confirms a critical hit, the wielder may attempt an
Intimidate check to demoralize foes as a free action.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, cause fear,
creator must have 5 ranks in the Intimidate skill; Cost 2,315
gp

[dice=Spellcraft with identify. whip]1d20 + 15 + 10
Rattlesnake Whip
Aura faint evocation and transmutation; CL 3th
Slot —; Price 8,301 gp; Weight 2 lbs.
DESCRIPTION
Sloughed rattlesnake skin and the animal’s infamous tail are
the primary components used to fashion this +1 whip. Three
times per day, as a standard action, the wielder can rapidly
twirl the whip overheard creating a sickening rattle that can
be heard by all creatures within a 20-foot radius centered
on the wielder. The loud, unnerving sound deals 1d8 points
of sonic damage to all creatures except for the wielder.
There is no save against this effect.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, sound burst,
creator must be proficient with a whip; Cost 4,301 gp.

[dice=Spellcraft with identify. Handaxe]1d20 + 15 + 10

Handaxe of Scalping
Aura: moderate transmutation; CL 6th
Slot —; Price 8,306 gp; Weight 3 lbs.
DESCRIPTION
This +1 handaxe is most commonly found among nomadic
peoples living in the semiarid deserts. The haft is always
fabricated from the bone of a large predatory animal,
and etched images of fearsome birds adorn the blade.
Whenever the wielder confirms a critical hit with this
weapon, the handaxe crashes into the victim’s skull and
strips the flesh from bone. In addition to dealing the damage
from the critical hit, the gaping wound deals 1 point of
Charisma damage and dazes the victim for 1 round. A
successful DC 14 Fortitude save negates the daze effect,
but not the Charisma damage. The handaxe’s wielder must
be able to reach the victim’s head to use this ability.
CONSTRUCTION
Requirements Craft Magical Arms and Armor, daze; Cost
4,306 gp.

[dice=Spellcraft with identify. chain shirt (Han Filo)]1d20 + 15 + 10

+2 chain shirt

[dice=Spellcraft with identify. Great Axe (left by Vorgrim Baresarcks)]1d20 + 15 + 10

+1 anarchic greataxe


Male Human Rogue6/Clr1 Current Map

Enraged, the snake casts True Strike as it moves to Emma to strike her next round.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Creature
Capricia
Laroisael
Emma
Manny
Vilka
Nuts


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Jim nodded, "Sure I'll take a look at the abandoned houses. I'll holler if I find anything hostile."

[dice=House v12: Perception]1d20+12
[dice=House v13: Perception]1d20+12
[dice=House v14: Perception]1d20+12
[dice=House v15: Perception]1d20+12
[dice=House v16: Perception]1d20+12

None of these houses are abandoned. Each of them has 1d6 women in them and it is clear their men are around somewhere. The women swear at you if you try and approach.


Male Human Rogue6/Clr1 Current Map

Capricia
Laroisael
Nuts


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

Invisible garnet, an agate and a topaz

Appraisal: 1d20 + 7 ⇒ (17) + 7 = 24

Above is a quote to appraise those 3 gems, never got a value. That's about when the dragon interrupted.

yes we know where the white tower is, directly under the shrine and there is a trap door in the floor of the shrine (v2), a lion of Mitra met us at the door and denied us going any further. It may be helpful to go there but it is not the key. I will take you to the room if you can convince Holomir Goldheart to let you in. So we know where, but how to get in is the question, maybe a paladin can get access.

I don't think we ever search the barracks and some of the buildings like the wine merchant. Can we please search the empty town buildings and bring what we find back to the inn or the constables. I WILL SEARCH the ones behind the manor house.

[dice=Perception Guard Barracks v17 thru 19]1d20 + 14

[dice=Perception Guard Barracks v17 thru 19]1d20 + 14

[dice=Perception Guard Barracks v17 thru 19]1d20 + 14

[dice=Perception Manor House V5 ground floor]1d20 + 14

[dice=Perception Wine merchant v8]1d20 + 14
instead of wine, I could've had a v8, haha

Can someone search the abandoned houses, v12 to v16 please.

does no one here use a great sword?? We have several.

Barracks

Each building will contain foodstuffs for 6 people for a
month, 10 flasks of oil (may be in one large container), 1d2
suits of chainmail, 1d10 suits of leather armor, 1d6 shields,
1d4 short bows

Wine merchant

You find various piles of clothing including robes, sandals and desert hearwear. In the corner of the room is a portable still that can turn a gallon of non potable water into fresh in an hour.
Also are a pile of rusty weapons but a few seem still usable: a scimitar, a whip and a handaxe all detect as magical.
A few desert maps showing the locations of water through the desert and an astrolabe.


Male Human Rogue6/Clr1 Current Map

AC 21


Male Human Rogue6/Clr1 Current Map

The snake targets Manny and Capricia with Magic Missiles, two each
Manny
damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Capricia
damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Creature
Capricia
Laroisael
Emma
Manny
Vilka
Nuts


Male Human Rogue6/Clr1 Current Map

You have already determined the map is of level one, but most of it is of areas you have yet to explore. Start from what you know....


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

Laroisael will fire another arrow at the snake thing.

[dice=Shortbow w/ Luck]1d20 + 7 + 1
[dice=Shortbow Damage]1d6

And that would be a miss


Male Human Rogue6/Clr1 Current Map

It didn't, it just breathed somewhere down in the dungeon and the smoke billowed out into the village through its varied entrances. Your guess is it is a big one!


Male Human Rogue6/Clr1 Current Map

Capricia
Laroisael


Male Human Rogue6/Clr1 Current Map

Yeah he needs to get within 50' so next round can can throw it. It is returning btw.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:


Her Boarding pike out, she closes in and shouts

You there, APPROACH! To the snake commanding it to approach her.

DC15 will save

will save: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Rogue6/Clr1 Current Map

You can see a tremendous amount of smoke that can only be the result of dragonfire Thoron.


Male Human Rogue6/Clr1 Current Map

Nuts you can still help, just delayed to round three to account for the distance. That is if people start taking their actions for round two!


Male Human Rogue6/Clr1 Current Map

Plugg had a light bc and Scourge a short bow so at least two more of you could have ranged weapons.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Creature has went
Capricia
Laroisael
Emma
Manny
Vilka
As Nuts is on the ship, he will miss round two but may possibly make it for round three if he makes a perception check


Male Human Rogue6/Clr1 Current Map

d20?


Male Human Rogue6/Clr1 Current Map

Fralk and Ffafner are shaken for rds: 5d6 ⇒ (1, 4, 5, 4, 3) = 17


Male Human Rogue6/Clr1 Current Map

On level two:

This item was created
when a Halfling who found a belt of giant’s strength +6 that
was too big for him and he didn’t want to look ridiculous
using suspenders to hold it up; decided to use a wish spell to
make it shrink to his size, but worded it so that he could be
as strong as a hill giant. The end result was he ended up the
size of a hill giant. It activates by twisting the knob on the
buckle and then the character and all his possessions grow
proportionately to 10½’ feet tall (size large) until the belt is
deactivated.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:


Her Boarding pike out, she closes in and shouts

You there, APPROACH! To the snake commanding it to approach her.

DC15 will save

I will roll her save in 15 init


Male Human Rogue6/Clr1 Current Map

Stung by Emma's Magic Missles, she returns one of her own
Acid Arrow
to hit: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d4 ⇒ (3, 2) = 5 acid for 2 rounds.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Creature
Capricia
Laroisael
Emma
Manny
Vilka
As Nuts is on the ship, he will miss round two but may possibly make it for round three if he makes a perception check


Male Human Rogue6/Clr1 Current Map

Slender spines and brightly colored frills stretch back from the human-like face of this massive water snake. Every motion of the serpent’s long form sets its brightly patterned scales and glistening fins to flashing like gems in the surf.


Male Human Rogue6/Clr1 Current Map

Laroisael and Emma can roll perception checks

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