My 2 cents: As a player I see the usefulness of the idea, I have an odd stat and I'd like to make it a nice even number without wasting an extremely valuable stat bump. As a GM I see the "cheaty" side of it in that it would allow you to carelessly level your stats out across the board. That said if I were going to allow it I would probably make the cost half of what the regular bonus would be. So for example a +1 item would be half the cost of a +2; a +3 item would be half the cost of +4 and a +5 would be half the cost of a +6. In addition I think I would also not allow players to use item creation feats to use the work around. The idea being there is a very set formula to make a +2,4 or 6 item and once you stray from that formula your "adventurer" character just doesn't have the crafting chops to work outside the +2,4,6 formula. I suppose if the players tied to argue the last point you could let them use item creation feats to make odd numbered items at 3/4 price or something along those lines.
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Not sure if I agree Like you said it'd be one thing to outlaw a class based on campaign setting. I think it's totally different to do it because you as a GM don't want to take the time to learn your players characters. In addition getting blind-sided by abilities happens all the time (met-gaming aside) to players. I think part of the fun is trying to keep my GM on his toes as much as he keeps our group on ours. As a GM you have the ability to throw countless curve balls at your players because you run the world. As a player it's far harder to sneak one past the plate on a GM especially if he has narrowed the field to only the classes he or she is familiar with.
I actually just ran into this tonight at my weekly King Maker game. I ended up grappled under water and talking it over with the GM we decided since I was grappled I could effectively just smash the bomb against the creature and the the fire from the fire bomb would take effect as a steam cloud (the whole heat and water thing). We determined it would do it's additional d6 "fire" damage and being steam under water would disperse immediately after. As far as actually throwing a bomb under water I would say it acts like a ranged attack (although really if you've ever tried to throw anything under water you know it's just not going to happen). |
