Eando Kline

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Grand Lodge

Teras walks alongside his horse, Halasatus, who bears most of his gear. His full plate armor chinking with each step, his movements not hindered by the heavy armor as normal humans would be. His short black hair, olive skin, and golden eyes easily identifying him as Qadiran; he wears no ornate garb his kinsmen are known for. His Earth Breaker mostly resting on his shoulder he occasionally swings his hammer at small rocks and insects along path, obviously showing his youth and relative boredom.

"Then she says 'I baked you a cake!'" Teras continued. "We saved this princess from an evil kappa king and all we got was a cake." He flashed his perfect teeth and smile waiting for his companions reaction.

Grand Lodge

Teras

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http://dl.dropbox.com/u/13578190/Metal%20Oracle.xlsx

Grand Lodge

Traits:
Armor Expert: +1 to armor penalty
Sacred Touch: touch auto stabilizes

Feats:
Toughness, Power Attack, Combat Casting, Extra Revelation (Armor Mastery)

Grand Lodge

yup

Grand Lodge

Meet Teras Vallanud

Backstory:

Teras is the son of traveling merchants on pilgrimage to see holy sites and artifacts scattered across the land.It was during these journeys seeing hundreds of different people with hundreds of different religions and gods. This troubled his faith because some did not 'fit' with his own beliefs. The second and final blow to his faith was burying his parents after being ambushed after seeing a relic of Erastil, the family patron deity. Teras refused to believe a god of good, family, community and trade would let this happen to the caravan. His anger at the gods lead him to one conclusion; there were no gods, humans made their own luck. Not long after this, his relations with the caravan began to corrode. This lead to his departure from the caravan. Teras began to roam the open country without a purpose. While he thought the transition would be great and lend himself to more freedom he has found that loosing his faith has made him uneasy and troubled. He found some solace in helping those less fortunate with the skills he forged protecting the caravan, but this only temporary dulls the hollow he still feels.

Key Stats:

Human

High Str/Cha, Everything else 13~14

AC 17-20 (unsure)

Attacks: Earth Breaker, Great Sword

Key Skills: Diplomacy, heal, sense motive, spellcraft

Languages: Common, Terran, Ignan, Celestial

Battle: Tank with buffs and heals

Grand Lodge

hp4d8 ⇒ (5, 8, 3, 7) = 23

Grand Lodge

boltfox47 wrote:

dice rolls...

** spoiler omitted **

dice rolls...

Spoiler:

4d6 ⇒ (3, 6, 2, 3) = 14
4d6 ⇒ (5, 2, 5, 3) = 15
4d6 ⇒ (3, 6, 5, 4) = 18
4d6 ⇒ (4, 5, 4, 3) = 16
4d6 ⇒ (6, 5, 3, 3) = 17
4d6 ⇒ (3, 6, 5, 5) = 19

4d6 ⇒ (3, 4, 6, 2) = 15


which gives me 13,13,13,14,15,16

Grand Lodge

dice rolls...

Spoiler:

4d6 ⇒ (3, 6, 2, 3) = 14
4d6 ⇒ (5, 2, 5, 3) = 15
4d6 ⇒ (3, 6, 5, 4) = 18

4d6 ⇒ (4, 5, 4, 3) = 16
4d6 ⇒ (6, 5, 3, 3) = 17
4d6 ⇒ (3, 6, 5, 5) = 19

4d6 ⇒ (3, 4, 6, 2) = 15

Grand Lodge

lol, i was actually working on ways to make my oracle a meat tank, with toughness and medium/heavy armor so that you could go inquisitor if you wanted. I just need to figure out one handed weapon or sword and shield...unless for some random reason i would bring Chet back =p

Grand Lodge

So far we have a Rogue(or was it a druid), a Summoner, an Inquisitor, and a Metal Oracle. This is going to be very interesting, good thing I'm probably playing a human...

Spoiler:
we are so going to die. TPK for the WIN!

Grand Lodge

Point buy is cool
1d20 + 15 ⇒ (14) + 15 = 291d12 - 2 ⇒ (9) - 2 = 7
+15 awesome, -2 suck

Spoiler:
maybe
  • metal oracle or
  • spellslinger