Seren laughs aloud at his comment. I'll try. I take it you must be Barnabus then? I had heard about Dwarves and their beards but figured it was mostly rumors and half-truths. Kind of funny to find out it wasn't." Thank god for alchohol or this night would be far more painful then I'm sure it's going to be.
Seren picks up another of the mugs and raises it in wait for Barnabus to do the same. "Well then I guess a toast to a good drink and better competition!" She proclaims, tipping back the mug and once again downing the sweet ale.
Seren then looks around for a barmaid, waves her over, and smiles wickedly. "We are going to need Ale, and a lot of it. Keep Bringing it whenever you get a chance."
Based on how busy the bar is plus the fact I hope to talk with Barnabus going to assume a beer every ~10 or so minutes (lets say 5/hour).
Starting on fourth drink so DC 14, goes up by 1 for each following roll.
Fort DC 14: 1d20 + 5 ⇒ (4) + 5 = 9
okay Buzzed after fourth Drink, +5 against sickened so still not sickened but ominous start
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Diplomacy to Alter Attitude: 1d20 + 6 ⇒ (12) + 6 = 18
"Well this is certainly an experience. Didn't think I would ever have the privilege of out-drinking a dwarf!" Seren challenges with a laugh. "I've seen you around town and was hoping I would get this chance."
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Fort DC 15: 1d20 + 5 ⇒ (14) + 5 = 19
"hahaha! I'm thinking I should be able to keep this up all night. You are in serious trouble, oooh can't wait to see the look on your worker's faces when I win this." Seren chuckles to herself.
Fort DC 16: 1d20 + 5 ⇒ (7) + 5 = 12
Drunk at this point, +5 against sickened, so still not sickened
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Diplomacy (Gather Information): 1d20 + 7 ⇒ (18) + 7 = 25
"I am curious what exactly you guys doing here. Didn't think the church contracted out a lot of work." Seren asks quizzically.
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Fort DC 17: 1d20 + 5 ⇒ (2) + 5 = 7 And finally Sickened.
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Diplomacy (Additional Information): 1d20 + 7 ⇒ (7) + 7 = 14
Okay. Starting to feel it now. "Wheee! I do like my Ale! Seriously if you want to give up at this point I am totally okay with that, I won't make fun of you too much for it." Seren mocks the dwarf, rubbing her stomach to try and quell some of the rumbling.
"Ummm, I really am intrigued with what you are up to with the watch tower. Is there anything else you can tell me?"
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Fort DC 17: 1d20 + 5 ⇒ (14) + 5 = 19 Soothing Syrup Expires
Oh this is not good. I can't feel the syrup anymore.... "Thinking of quitting already Barnabus? I never thought you would take me up on my prior offer. Clearly dwarves can't drink as well as the rumours say." Seren laughs in jest.
Fort DC 18: 1d20 + 5 ⇒ (13) + 5 = 18
Fort DC 19: 1d20 + 5 ⇒ (6) + 5 = 11 Nauseated
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Diplomacy - Must Continue Drinking, Likely final piece of information: 1d20 + 7 ⇒ (8) + 7 = 15
Seren's eye bulge slightly as she works on keeping the contents of her stomach within her stomach. "Oh gods, *hic*, but seriously how are you still drinking?" Seren accuses with an angry glare. "I know Dwarves are supposed to have steel stom*hic*ach's but this is getting a little suspicious...Might have to take care of you after this."
Seren would look for the last pieces of information from the dwarves at this point... but seeing as I have no idea what they already would have told, will have to retcon in this question after your responses Aku.
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Fort DC 20: 1d20 + 5 ⇒ (13) + 5 = 18 Fail but no negative outcomes, just wickedly, horribly drunk
Seren stares off into space, the world spinning around her. umm, ya, well, oh gods, I really hope Nahia is ready for this. mmmmm Kindness. Maybe I could just kill Barnabus.... I win if he's dead don't I?
Fort DC 21: 1d20 + 5 ⇒ (5) + 5 = 10
And... Unconscious
"umm, well, well fought good sir." Seren comments moments before passing out at the table.
Smelling Salt Retry Fort DC 22: 1d20 + 5 ⇒ (13) + 5 = 18
Nope Seren is thoroughly passed out at this point.
Seren Finally falls into a coma after 12 mugs of ale. How her little stomach handled that much alcohol is clearly a mystery of magic.
Aku if you want to add any other events during the contest (such as arm wrestling whatever, I thoroughly agree to being DM PC'd for such events, as you can explain it better knowing outcomes, etc and by this point I trust you to know my character well enough to have her act accordingly.