I'm currently expanding my kingdom events table, and I want to add a category of leadership events based on each of the roles. Feel free to contribute if you'd like! Good Events:
Minor Events:
Bad Events:
I'm so happy I had the random kingdom events pre-rolled and ready to go. I rolled up two years' worth of events ahead of the game, then started inserting all the other quests, wanted posters, rumours, and small occasions in the holes in the timeline. IMC moon radishes are aphrodisiacs and fertility enhancers, so Svetlana is going to be showing by the kingdom's fourth month. The Sootscale population explosion begins two months after that. >:)
There's a psionic power that's been around since 3.0 called object reading. It does pretty much exactly what he wants.
I thought you folks might be interested in the prop I've made for my next session of Kingmaker - the assault on the Stag Lord's Fort. Since it doesn't seem like it's possible to post images on these forums, I've posted them on ENWorld. If that site goes down, I've put the images on my own site as well:
My primary objective at this point is to get this thing functional as quickly and easily as possible. I've already created the relational database structure in OpenOffice. In the interests of saving time and effort, I was planning to build the interface using forms in OpenOffice as well. I'll have to learn to code in OO, but that shouldn't be a huge deal. For the main interface, I'm thinking a Kingdom Turn Wizard will do the job. There would obviously need to be a few other forms for data entry, but the first and biggest goal is making kingdom turns as simple and painless as possible. I'm glad to know there's interest in this idea! I'll endeavour to make it as broadly useful as possible for others to use. :)
I'm reworking the rules for building kingdoms and armies in Kingmaker right now. My players seem pretty stoked about using mass combat, so I want to make sure I'm providing a fairly robust system. I've been reading as much as I can in these messageboards to learn from your compiled wisdom and experience. As a result, I've picked up Warpath and I'm planning on using it as the engine for our battles. One of the things I want to change is the ability to field armies of almost arbitrary size and (more importantly) level. I did some research into the demographics of historical and modern populations and armies. I also took the demographics info from the 3.5 DMG into account, as well as Kingmaker's kingdom info. The end result is a chart that tells you how many soldiers you can hire based on the number of hexes you have claimed. This is further broken down by class and level. Here's the chart of maximum recruitable soldiers. Next step, recruitment! I came up with a set of fairly simply formulas to determine how much it costs to recruit and equip an army. Cost to recruit an army or maintain it for 1 week (active) or 1 month (inactive):
Cost to equip an army:
I've still got a few pieces to put together, but this is the core of it.
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