blargney the second's page

Organized Play Member. 77 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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I finally got to start this adventure line in last night's game. We ended on a cliffhanger with the scene of Darth Vader in the Cloud City dining hall (aka the opening of Monstrous Feast, natch). The look on the players' faces was classic.
-blarg


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I'm currently expanding my kingdom events table, and I want to add a category of leadership events based on each of the roles. Feel free to contribute if you'd like!

Good Events:
Councilor:
General: Border skirmish. While out on training maneuvers, one of your armies encounters a sizable unit of gnoll marauders intent on fighting. If you win, there's a hefty amount of gold and valuables in their supplies. (Gain 1d3+1 BP if victorious.)
Grand Diplomat:
High Priest:
Magister: That research you commissioned has paid off. An apprentice delivers a scroll to you with a spell that comes from a closed sourcebook. (DM's choice, but reasonable requests are cool.)
Marshal:
Royal Assassin:
Ruler:
Ruler's Spouse:
Spymaster:
Treasurer: Whoops! You forgot to carry the one last month. There's an extra build point in the treasury. (Gain 1 BP.)
Warden:

Minor Events:
Councilor:
General:
Grand Diplomat:
High Priest:
Magister:
Marshal:
Royal Assassin:
Ruler:
Ruler's Spouse: The accidental death of a popular palace worker has lowered morale. If you don't plan a function to raise spirits soon, you fear the ruler might be distracted by the morose servants.
Spymaster: While returning from a mission abroad, one of your spies overhears one of the other leaders being adulterous.
Treasurer: Something's hinky. On a hunch, you audit the books and find that someone is skimming off the top. It's not much right now, but the amount seems to grow each month and will be significant soon.
Warden:

Bad Events:
Councilor:
General:
Grand Diplomat:
High Priest: They're at it again. The Gorumites are restless and keep picking fights with the other faiths. Make a Stability check to get them under control. This continuous event will happen each month until you beat the Control DC by 5 or more. On a failure, gain 1 Unrest.
Magister: Boom, ook ook! You asked a mage to conduct an experiment for you, and it went really badly. The explosion has done 2 BP worth of damage to an appropriate building. Even worse, the flying monkeys escaped and have done 1d4 BP of damage to nearby food-bearing businesses.
Marshal:
Royal Assassin: Your Brute Squad has gone rogue. This small army of thugs is claiming a remote hex of the kingdom for themselves. Gain no benefit for the hex and -2 Stability until you reclaim the region.
Ruler:
Ruler's Spouse:
Spymaster:
Treasurer:
Warden:


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I'm so happy I had the random kingdom events pre-rolled and ready to go. I rolled up two years' worth of events ahead of the game, then started inserting all the other quests, wanted posters, rumours, and small occasions in the holes in the timeline.

IMC moon radishes are aphrodisiacs and fertility enhancers, so Svetlana is going to be showing by the kingdom's fourth month. The Sootscale population explosion begins two months after that. >:)


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There's a psionic power that's been around since 3.0 called object reading. It does pretty much exactly what he wants.


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I thought you folks might be interested in the prop I've made for my next session of Kingmaker - the assault on the Stag Lord's Fort. Since it doesn't seem like it's possible to post images on these forums, I've posted them on ENWorld.

If that site goes down, I've put the images on my own site as well:
Full Fort
Stag Lord close-up


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I'd like to take classic fairy tales, but have them end in connections to the mythos creatures mentioned in Candlemere.

The only thing I can come up with is Little Red Riding Hood that ends with a gug in grandma's house. I could use some more and better ideas, if you've got any!
-blarg


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My primary objective at this point is to get this thing functional as quickly and easily as possible. I've already created the relational database structure in OpenOffice. In the interests of saving time and effort, I was planning to build the interface using forms in OpenOffice as well. I'll have to learn to code in OO, but that shouldn't be a huge deal.

For the main interface, I'm thinking a Kingdom Turn Wizard will do the job. There would obviously need to be a few other forms for data entry, but the first and biggest goal is making kingdom turns as simple and painless as possible.

I'm glad to know there's interest in this idea! I'll endeavour to make it as broadly useful as possible for others to use. :)
-blarg


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The limitations of spreadsheets are seriously starting to annoy me. So now I'm working on a database application for kingdom building.

Before I get too far in, does anybody know of any similar efforts? I hate duplicating work that's already been done.
-blarg


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I'm reworking the rules for building kingdoms and armies in Kingmaker right now. My players seem pretty stoked about using mass combat, so I want to make sure I'm providing a fairly robust system. I've been reading as much as I can in these messageboards to learn from your compiled wisdom and experience. As a result, I've picked up Warpath and I'm planning on using it as the engine for our battles.

One of the things I want to change is the ability to field armies of almost arbitrary size and (more importantly) level. I did some research into the demographics of historical and modern populations and armies. I also took the demographics info from the 3.5 DMG into account, as well as Kingmaker's kingdom info. The end result is a chart that tells you how many soldiers you can hire based on the number of hexes you have claimed. This is further broken down by class and level.

Here's the chart of maximum recruitable soldiers.

Next step, recruitment! I came up with a set of fairly simply formulas to determine how much it costs to recruit and equip an army.

Cost to recruit an army or maintain it for 1 week (active) or 1 month (inactive):
i) Cost in BP (round up) = number of soldiers * CR of a soldier^2 / 50
ii) Mercenaries count as 1 CR higher when determining cost, but give you limited access to powerful races like lizardfolk or trolls.

Cost to equip an army:
i) Cost in BP (round up) = number soldiers * cost of 1 soldier's items / 2000
ii) Price mounts as part of equipment
iii) Equipment maintenance = 10% of initial purchase cost

I've still got a few pieces to put together, but this is the core of it.
-blarg