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Misroi wrote:
I think the best way to build him is Unarmed Fighter. We see him using guns and whips, but honestly, the weapons he uses most often are his fists. His stats would be pretty good all around - Str 14, Dex 12, Con 13, Int 16, Wis 12, Cha 13. He's a Professor, so he should be pretty smart, and he'll need the Intelligence for more skills. Starting feats would probably be EWP (Whip) and Skill Focus (Knowledge (History)). Traits would be Prehensile Whip (naturally!) and something that gives Knowledge (History) as a class skill. Artifact Hunter comes to mind.

Do you think that Lore Warden would be a better fit than Unarmed Fighter?

The more I think about it, the less Bard Archaeologist feels right.

Maybe building him into more of a maneuver type guy would be more fitting. When he does fight he uses his environment to trip up his enemies as he is running away.

He mainly uses the whip as a utility tool and not as a weapon. And the pistol is there simply because of the era. Guns were common. If he did not have access to firearms I would not really think that would matter for Indy.

A Lore Warden would be the mix between that I think may be the sweet spot for Indy. It looks like a class archetype that is brainy and brawny enough to fit the bill.

Another option I was thinking of would be ranger, but I am not sure if that would really fit. Maybe a level or two as a dip, but the smart fighter seems to be the way to go.


I am thinking a Rakshasa-Spawn Tiefling Archaeologist (of course) Bard. Taking the prehensile tail racial trait. He would be a NG follower of Sinashakti.

Languages:
Polyglot
Infernal

The stat spread would be:

Strength 14
Dexterity 17
Constitution 10
Intelligence 13
Wisdom 8
Charisma 16

Skills ranks 8 - Level 1 ranks:

Acrobatics
Bluff
Climb
Diplomacy
Knowledges - Dungeoneering and Local (spreading ranks in everything but engineering and nobility eventually)
Sense Motive
Stealth

And then, of course, he would start to pick up other relevant skills as the levels progress.

Weapons would be scorpion whip, whip, shortbow (no guns), rapier (or longsword, not sure yet)

Armor would be Lamellar Armor (+4 AC, +3 dex mod, -2 armor check), and a heavy wooden shield (+2 AC, -2 Armor Check)

Traits:

Explorer - +1 to survival and class skill
Maestro of the Society - +3 rounds of Bardic performance

Feat: Lingering Performance

I am not really sure where to go after level one though. Is there anything else I can do to make this better and/or more in line with Indy?

How would you build him?


A friend mentioned that it is possible to extend flurry of blows to the use of a falchion. However I am not sure how that is possible.

The closest thing I can come up with would be dipping a level in cleric and then picking up "Crusader's Flurry". This would assume that there is a deity within one step of a Lawful alignment with the favored weapon falchion.

Is there a way to accomplish this, and if not, what would be the "best" weapon that can be attained that works with flurry of blows?


I think it has to do with two handed fire-arms typically needing a full-round to load unless it is affected by some outside source, like alchemical cartridges, feats, or class abilities.

Two handed fire-arms have the longest load times of any of the ranged weapons (other then siege weapons). If you could take a level dip or a feat to reduce load time and firing into one single standard action then it could be too over-powered.

As it stands right now, for a two handed fire-arm you would need to have quick reload, be using the musket master archetype, and be using alchemical cartridges to have a musket fire using only a standard action (plus a free action to load). The alchemical cartridge also needs to be paid for and increases your misfire chance.

They likely did not want to trivialize all these other things by making a single feat that bypasses what should only be possible by using a specific class archetype, with a feat, and special cartridges.