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Ok, ill explain a little better, I was getting off work and in a hurry. I was turned undead in an arcane experiment when i was only 23. Thats the perpetual undead state I'm stuck in. Like a 23 year old that has died. He doesn't want to be undead, or a lich. He wants to figure out WHY and HOW this happened and become living again, so we can live his life and die in old age. We've already considered the Tar-Baphon angle, so I'm guessing my DM will use that in some way for his story progression. Game starts at level one, one of the PCs in our usual wednesday night game is older. He always explains that he was once more powerful (higher level), but through lack of practice and spending so much time trying to read up on what happened, and hiding from people, he lost his abilities. ![]()
After our currenct homebrew Golarion adventure is over, we are going to use the Ultimate Campaign book and do a Kingmaker based in Ustalav. I have a character background I want to play, that I'd like some advice on. I usually don't play odd race or class combinations, but since Pathfinder, we have been finding an opportunity with this new Kingmaker game. My DM loves my idea, of a formerly human wizard, who is very old, and through something happening is undead. More story than anything, as I will just be "human" in that I won't have undead traits mechanics wise. Even if I am ressurected, I come back undead, and while dead I don't go anywhere, yet. Its going to be part of my particular characters story the DM fleshes out through game. Any recommendations on traits, feats, familiars to fit this theme? Ill be neutral, and I'm not sure on worship. I thought About Pharasma, but she hates undead, even though that could make things interesting. /ps I work third shift so I won't check the forums until I get up this afternoon. Thanks ahead of time! ![]()
We have few house rules, but I'm glad my DM/friend of years uses some common sense. He doesn't necessarily like that my ninja can deal sneak attack to some things I couldn't in 3.5, but he hasn't houseruled differently. What I don't get is the OP getting so upset at the community, when everyone pointed out a zillion times what the rule was. Rogues purpose in combat is sneak attack. Outside of combat, they have plenty of uses if built right, but in combat, its sneak attack. Don't kill that for them.My ninja is plenty capable of defense, but I'm still a glass cannon. I spent two levels of feats/tricks to be able to use scrolls without fail because we tried this current game with no cleric. That takes actions out of combat im not greater invisibly wrecking things. ![]()
The only reason I would see it mattering, in a meta game sense, is that if you were to consider a rangers favored enemy bonus being based on tactics, anatomy etc. If something LOOKS like a giant, but isn't, for example. Lets say a giant has two hearts, located in its abdoment for the sake of this example. The ranger knows this because he or she hates giants. So, they shoot arrows at the hearts to get bonuses. But this isn't a giant, its some malformed half orc with a permanent enlarged person, so the singular heart is in its normal place. No bonus damage. In a strictly speaking IN game idea, it doesn't list where or why they get a bonus. But for the same reason some things are immune to sneak attacks and some are not, I can see why it would matter. ![]()
James Jacobs wrote:
I think people forget when they think about someone rolling up a character, that characters arent BORN 20+ level. Maybe at 20x level someones best choice isn't a polearm, but it might have been when this person was first or fifth level. So they stuck with it. And thats the level they took the feat. Just like when you see all of these critique my character threads and someone has weapon spec at first level and someone has to tell them you cant take it at first level with that fighter bonus feat. Maybe the rune lord took it early in their years? My very first 2nd Edition character back when we started playing was a LN Necromancer because I lucked out and rolled a 17 and an 18, so I put that 17 in wisdom and specialized. If I wanted to kill more things I would have put that 17 in CON so I didn't have like 20 hitpoints for most of my highschool gaming days. Our fighter used two longswords in second, and kept using them even when 3rd came out, and we found out that wasnt "optimal" because of the way two weapon fighting worked. But he kept using them because thats what he wanted to do, optimization be damned. Who cares? ![]()
Starcoffin wrote: My only issue with all of the new base classes is that the Magus made the archtype Eldritch Knight next to useless. Our group has an Eldritch Knight, his entire character was build around abjurer/EK, , now that we have hit 13th level, he realized that EK really has hindered him. It just isnt worth the flavor and being not efficient at anything. He would have just been strait 20 levels of magus. EK isn't very good, but having the magus to compare it too now that UC is out just makes it look worse. But, thanks to the options that have opened up, we have a two weapon fighter arch, a standard fighter, a gunslinger (we have mixed opinions on this, its the GMs wife and he isnt a big fan of the ranged touch attack everything dies), my ninja who also is the parties cleric thanks to UMD and skill focus plus using the rogue talent to take tens, and the previously mentioned EK abjurer. No cleric, which we haven't done before. We love the options, the only ones our group aren't a fan of are the races, but we are considering doing a custom kingmaker campaign set in Ustalav and opening it up to some of the stranger races, sort of Ravenloft like. We have a group meme that if we talk nerd shop with other gamers and your story starts "My favorite character is a half-BLANK" and blank isn't orc or elf, we won't have much fun playing with you. But paizo so far has done a great job with the classes. I can say, I agree with the cavalier and the inquisiter. The one friend that has played cavalier has had fun, but he says he won't play another. Its worked in Kingmaker only because of the open areas of combat. ![]()
After reading some of this thread, I cannot believe the amount of people who have a problem with homosexuality in a roleplaying game, but are perfectly fine roleplaying the violent destruction, killing, polythiesm, and everything else in this game that goes on. I really do not see how someone who could play any sort of table top game based on gaining XP for the most creative way to wage war or killing things could have issue with who loves who. ![]()
Sandbox wrote:
I know this is an old thread, but I am thinking of playing a Storm Druid in a homebrew kingmaker campaign we are starting up. spontaneous casting from 2 domains? I thought Druids get one domain? Wouldn't a storm druid just replace summons natures ally spontainous casting with the domain spells of their one domain granted from a druid? I was confused by this post. |