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Venture-Captain, Online PBP
![]() Venture-Captain Luna Aldred addressed the gathered Pathfinder agents. ”With everyone’s work, we’ve uncovered two new areas in the ruins. One route follows an old caravan route through the mountain, while the other goes through an abandoned temple. Choose whichever route you prefer, but keep your eyes peeled, as we’re getting closer to Raseri Kanton. However, the Aspis Consortium is closing in. We’ll return to the ruins tomorrow and beat those snakes to the city. Rest up tonight and prepare for a long day tomorrow.” Table GMs, begin Act 2. ![]()
Venture-Captain, Online PBP
![]() Venture-Captain Luna Aldred addressed the gathered Pathfinder agents. ”With everyone’s work, we’ve uncovered two new areas in the ruins. One route follows an old caravan route through the mountain, while the other goes through an abandoned temple. Choose whichever route you prefer, but keep your eyes peeled, as we’re getting closer to Raseri Kanton. However, the Aspis Consortium is closing in. We’ll return to the ruins tomorrow and beat those snakes to the city. Rest up tonight and prepare for a long day tomorrow.” Table GMs, begin Act 2. ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** Opportunistic merchants have flooded the market at the base camp. The Diverse Investments condition is now in effect. **HOUSE GM ANNOUNCEMENT** Additional Aspis Consortium teams have infiltrated the Pallid Peak. Table GMs, run Event 2: Countermeasures. ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** Opportunistic merchants have flooded the market at the base camp. The Diverse Investments condition is now in effect. **HOUSE GM ANNOUNCEMENT** Additional Aspis Consortium teams have infiltrated the Pallid Peak. Table GMs, run Event 2: Countermeasures. ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** Fellow Pathfinder Society agents have thinned out the dangers of the mountain. The Creatures Abated condition is now in effect for Act 1. **HOUSE GM ANNOUNCEMENT** With a source of copper being discovered within one of the ruins, the spellcasters at the base camp have more resources available. The Enhanced Spellcasting condition is now in effect ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** Fellow Pathfinder Society agents have thinned out the dangers of the mountain. The Creatures Abated condition is now in effect for Act 1. **HOUSE GM ANNOUNCEMENT** With a source of copper being discovered within one of the ruins, the spellcasters at the base camp have more resources available. The Enhanced Spellcasting condition is now in effect ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** ## __HOUSE GM ANNOUNCEMENT__ Venture-Captain Luna Aldred bangs on her shield to gain the attention of the gathered crowd. As the noise dies down, she points to a piece of stretched canvas with a whittled stick. "When I was first told about the discovery of a ruined outpost under this mountain, I assigned a few agents to explore it." On the canvas, charcoal and chalk outline a sprawling underground complex. The map already lists names, discoveries, and potential hazards. However, three highlighted routes lead past the end of the explored segments. Each route is labelled with a name and shaded with a distinctive color: yellow for the Labyrinth, blue for the Sunken Halls, and white for Unsealed Way. "Their preliminary explorations found extensive ruins, as well as signs that this path will lead us to a find that’s worthy of the Pathfinder Chronicles: the lost city of Raseri Kanton, which has been missing for almost a thousand years! This expedition warrants a large team. I reckon this group is enough, though I won’t turn away any stragglers." Venture-Captain Luna chuckles. Her tone darkens as she continues, "This expedition was set to take months. However, the Aspis Consortium has heard of our plans, and they’ll surely be dispatching their own teams. We need to act quickly before those destructive louts claim the ruins. Move quickly, but not recklessly. Report back regularly. And for all that Aroden left us, don’t die." "You know what to do. Explore. Report. Cooperate." Table GMs, please hand out your Scouting Reports and begin Act 1 ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** ## __HOUSE GM ANNOUNCEMENT__ Venture-Captain Luna Aldred bangs on her shield to gain the attention of the gathered crowd. As the noise dies down, she points to a piece of stretched canvas with a whittled stick. "When I was first told about the discovery of a ruined outpost under this mountain, I assigned a few agents to explore it." On the canvas, charcoal and chalk outline a sprawling underground complex. The map already lists names, discoveries, and potential hazards. However, three highlighted routes lead past the end of the explored segments. Each route is labelled with a name and shaded with a distinctive color: yellow for the Labyrinth, blue for the Sunken Halls, and white for Unsealed Way. "Their preliminary explorations found extensive ruins, as well as signs that this path will lead us to a find that’s worthy of the Pathfinder Chronicles: the lost city of Raseri Kanton, which has been missing for almost a thousand years! This expedition warrants a large team. I reckon this group is enough, though I won’t turn away any stragglers." Venture-Captain Luna chuckles. Her tone darkens as she continues, "This expedition was set to take months. However, the Aspis Consortium has heard of our plans, and they’ll surely be dispatching their own teams. We need to act quickly before those destructive louts claim the ruins. Move quickly, but not recklessly. Report back regularly. And for all that Aroden left us, don’t die." "You know what to do. Explore. Report. Cooperate." Table GMs, please hand out your Scouting Reports and begin Act 1 ![]()
![]() Open spots available! Just a reminder that there are still plenty of open seats available across all the game systems. Please see the Event Listing spreadsheet and sign up. Games start in just a few days! ![]()
![]() Only One More Week! GMs, with one week to go before Outpost VIII officially starts, you should be collecting player information, finalizing your tables, and making sure you have everything ready to go. While you cannot use any game text from the scenario yet, feel free to have your players start introductions and Role Play in the gameplay channels. ![]()
![]() miteke wrote:
I would suggest just using a black scenario for RPGC and then update it when Solstice Scar becomes available ![]()
![]() General Seating now open! General seating is now open for all players. While there is no limit to the number of games you can sign up for, we do ask that everyone do their best not to overcommit. We also would ask that you not sign up for tons of games at the very beginning, to give everyone the chance to find a seat at a table. Sign up for a few, then wait a day or two to give others the chance. Remember that the 1 game per character rule still applies to PBP games, so no signing up to play in multiple games with the same character. ![]()
![]() General Seating now open! General seating is now open for all players. While there is no limit to the number of games you can sign up for, we do ask that everyone do their best not to overcommit. We also would ask that you not sign up for tons of games at the very beginning, to give everyone the chance to find a seat at a table. Sign up for a few, then wait a day or two to give others the chance. Remember that the 1 game per character rule still applies to PBP games, so no signing up to play in multiple games with the same character. ![]()
![]() General Seating now open! General seating is now open for all players. While there is no limit to the number of games you can sign up for, we do ask that everyone do their best not to overcommit. We also would ask that you not sign up for tons of games at the very beginning, to give everyone the chance to find a seat at a table. Sign up for a few, then wait a day or two to give others the chance. Remember that the 1 game per character rule still applies to PBP games, so no signing up to play in multiple games with the same character. ![]()
![]() General Seating now open! General seating is now open for all players. While there is no limit to the number of games you can sign up for, we do ask that everyone do their best not to overcommit. We also would ask that you not sign up for tons of games at the very beginning, to give everyone the chance to find a seat at a table. Sign up for a few, then wait a day or two to give others the chance. Remember that the 1 game per character rule still applies to PBP games, so no signing up to play in multiple games with the same character. ![]()
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![]() The Outpost VIII Event Listing spreadsheet is now live! You can’t sign up for games now, but you can see all the great tables that are being offered. We’ll update the listing every day or two, so keep an eye out. HERE is the link for the Event Listing sheet Remember, general signups don’t start until February 6, 2025! ![]()
![]() kaervek78 wrote:
Sadly, Heroes for Highdelve is not available for Scenario Support ![]()
![]() That’s A Wrap! 158 games were registered, 83 GMs ran the games, and hundreds of players joined them. What a great turnout! Once the last few games get reported, we will be mailing out 50 randomly drawn prize vouchers, so make your offerings to the gods of chance, and may fortune be on your side. Also, at the same time we will be sending out those PF1 boons to the GMs and lucky players. We want to hear your feedback, so please fill out this feedback form. Let us know what you liked, and how we can improve in the future. This form is anonymous, but if you want us to get back to you, please let us know how (paizo forum message, discord DM, or email). Thank you all for participating in Gameday XIII, and be on the lookout for the next PBP event, Outpost VIII, coming this spring. ![]()
![]() QM rainzax wrote: ... Not sure why you were having problems, but I used the "Accountless" reporting link and reported your game successfully. Please feel free to DM me with details to see why things weren't working for you. ![]()
Venture-Captain, Online PBP
![]() Hey folks. HMM will be back soon to wrap everything up for you in true HMM fashion, but unfortunately she sustained a mild concussion today and is off to the Urgent Care. She wanted to post from the ambulance, but the driver took her phone, so she asked me if I could let y'all know. (I don't really think this is what happened, but the part about me letting you lot know is true). Anyways, she will hopefully be feeling up to posting in a day or two. Please be patient. ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored. Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.” Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.” Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.” The sharkskin-wearing nephilim slinking through the temple stops. “Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.” Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.” I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all! ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored. Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.” Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.” Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.” The sharkskin-wearing nephilim slinking through the temple stops. “Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.” Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.” I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all! ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored. Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.” Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.” Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.” The sharkskin-wearing nephilim slinking through the temple stops. “Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.” Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.” I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all! ![]()
Venture-Captain, Online PBP
![]() **HOUSE GM ANNOUNCEMENT** The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored. Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.” Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.” Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.” The sharkskin-wearing nephilim slinking through the temple stops. “Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.” Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.” I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all! ![]()
![]() Only 2 Weeks Left!
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