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Thanks for any input. I'm starting Pathfinder Core tonight, first time player. Starting as a level 8 character (7 Ranger and 1 Rogue). Wondering what items I should think about having? Playing as a switch-hitter ranger with the level of rogue because the group needs a trap finder.

This is what I think I need:
Breastplate (mithril if available, masterwork if not)
Composite Longbow with a +Str bonus (masterwork?)
Falchion (Adamantine? Masterwork?)
Arrows (just regular)
Thieves tools (masterwork)
Some +stat items? (if available)

Basically, just want some suggestions on useful items, things or upgrades I may have missed (like Darkwood for the bow?). Thanks!

Edit: I also know that a lot of things (like how much monies I have to spend, and what items are available at level 8 character creation) are at the GM's discretion. I'm mostly just looking for things that I should think about getting if they are available. As a new player, I'm sure there are very obvious items that I just don't know about.


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So, I'm just starting out and will be joining a group and rolling at level 8.

For a full ranged attack, can I Deadly Aim (-2 attack, +4dmg each attack), Manyshot (2 attacks with no hit penalty), then Rapid Shot (-2 to all attacks, so 2 more attacks at a now -4 penalty)? For a total of 4 arrows from two attacks that I get for having a BAB >6?

With an assumed Ranged BAB of +9/+4, for manyshot I'd see a +7/+2 for 2 shots, then for rapid shot this would be further reduced to +0 for my next two shots?

Also, I'm assuming that I can't just use manyshot twice in a full attack round?

Thanks for entertaining my newbie questions!

Edit: Follow up question. Is sneak attack damage added to every attack made during a full attack? I ask because with 1 level of rogue (skills, roleplay) I get +1d6 sneak attack damage, so does that add to both attacks of a full attack (provided that I'm flanking, ofc)?


So I'm joining an established game (Core game). Currently they have a Druid, Paladin, Wizard, and Cleric. I know that their game is very combat heavy dungeon crawling with some social role play and story, but is mostly tactical combat oriented.

My initial thought was rogue, but it seems like there is a lot of rogue hate going on in this edition. Which is too bad. So my next thoughts become 2H fighter or some sort of ranged class, like the Zen Monk Archer or Fighter Archer, or even just an Archer. Of course, I hear decent things about bards as well.

So what should I roll, based on what they already have? Full disclosure, this will be my first table-top toon in a looonnng time, but as a player I tend to be very tactical and enjoy min-maxing and trying to find the perfect strategy to fit the situation. Thanks for any advice!

Edit: Added the fact that this is a Core game.