I apologize in advance for the length of this question.
My group is about to start the Mummy's Mask campaign, and I would like to play an arcanist. I have looked over the rules for an arcanist, the guides, and other threads discussing the arcanist, but I wanted some feedback on my proposed character. I also had some questions about the arcane reservoir that I am hoping that someone can answer.
In terms of overall group composition, I would be the only arcane caster. We also have a cleric, an archaeologist bard, a samurai/monk (I don't remember the class archetypes), a hunter with an animal companion, and a barbarian (It's a large group). The samurai/monk is built as a switch hitter, but the rest of the group is melee focused.
We actually have a very generous GM for character creation, so we start out with a 32 point build, and elves get an extra 6 hit points.
For character build, this is what I was thinking about:
Race - Elf
Array - with racial modifiers factored in
Strength - 11
Dexterity - 17
Constitution - 12
Intelligence - 20
Wisdom - 10
Charisma - 12
Traits - Warrior of old, Blood of the pharaohs, and magical lineage (although I have not decided which spell to apply this to yet)
Drawback - undecided at this time
Arcane Exploit - Potent Magic
Feat - Extra Arcane Exploit - Quick Study
In general, is there anything that you would tweak?
I wanted a high dexterity so that I am better with any ranged touch attacks and so I can contribute in combat with a longbow and provide a ranged element if I run out of spells. When I first created my attribute scores, I went with a higher strength, an 18 dexterity, and used charisma as a dump stat. In regard to the strength score, I never intend to be a melee fighter, but I also don't want to have to continually battle with encumbrance. The blood of the pharaohs trait was selected as it is a very good fit for my backstory.
I changed to the current array when I re-read the rules regarding the replenishment of the arcane pool points and realized that any leftover points from the previous day do not carry forward and that the pool would not fully replenish itself after a night's rest. Based upon that and even though I dislike the idea of using spells for this purpose, I changed the array to increase the charisma score so that I can use the consume spells ability to add points to my arcane pool. I can see this being more useful at higher levels when you are not using as many low level spells. I know that I also get a secondary benefit from the increased charisma since some of the exploits use charisma to determine saving throws (although I don't know if I will take any of those exploits).
Additionally, the question that I have regards recharging the arcane pool. I have never played a class before where the pool does not fully replenish overnight. I know that a twilight sage can use their abilities to replenish the arcane pool, but my GM will not allow this. Additionally, I know that you can replenish the pool by taking the consume magic item exploit, but it seems like I would be better off using an exploit for one of the other powers and the overall usefulness of the consume magic item ability seems limited based upon the limit on points that you can recharge that way. Additionally, the Extra Arcane Pool feat or the eleven favored class trait that increases your arcane pool do not seem to be worth taking since they do not provide any increase in your arcane pool regeneration, and, as a result, you would have to consume higher level spells or more low level spells to be able to fully replenish your arcane pool.
Are there other ways to increase your arcane pool regeneration that I have missed? Also, even with the limited arcane pool regeneration, do you think that I would be better off using charisma as a dump stat and just accepting that I will not have a full arcane pool?
Thanks for the help.