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the rules say the monk can trip,disarm or sunder instead of attack,does that mean if he had 4 attacks he can sub out some or all for these manuvers ,lets say 3 trips and 1 attack?
and do those trips use the monks cmb or offensive bab?
thnks


the description states 10 feet per level but in 5 foot increments,so 20 5 foot teleports or 10 if you bring someone?


so if i read right the pathfinder pally doesnt get protection from evil,just radiates a good aura?


for the eidolon it just mentions strength for damage ,does strength also add to the bab of an eidolon?


tnks for the quick response.
i just started play a little while ago and dont know that much on game balance yet but isnt the summoner way over powered?
we are at 5th level and my tank fighter just seems like hes a crappy eidolon :)


i have read alot about the game breaking down at higher levels ,starting as early as 7th.
anyone have any good house rules to help with this ?


i know an eidolon cant wear armor but can it use a shield?


thnks for the responses but actually i just noticed that to fight defensively you use a standard action and thus can only have 1 attack instead of all of them ( which balances it out)guess it pays to know all the rules. my bad


Is it me or does it seem like monk feats are op in UC,take crane style,get -4 ac and block an attack(no roll) then riposte the attack all by lvl 7 and only at the cost of 1 to hit


tnks ben


the rule states you remain in the stance "until the start of your next turn" does that imply you need to win initiative to remain in it the next round or you just cant move from then on?
tnks


to get off the subject a little, one of the things about 3.5 that bothered me was the buzzsaw like damage that barbs and fighters are capable of.
looking at the beta version it doesnt seem like thhis has changed.
will the new monsters be better able to cope with barbs doing 60+ damage each round?
thanks