| bardliam |
bardliam wrote:
Cohorts have been part of D&D Pathfinder since AD&D 1E. You want to short your players, go ahead.Pathfinder=/= AD&D 1E
In AD&D 1E you had followers or henchmen. You hadn't cohorts.
bardliam wrote:Outsiders are allowed and considered the equivalent of a 17th level cohort. RAW.Can you cite where you have found this "RAW"?
And what outsider is the equivalent of a 17th level cohort?
As we are speaking of demons in particular, a Dretch has a CR of 2, a Marilith a CR of 17, and a Balor a CR of 20. Do they all count as a 17th level cohort?
I was rewriting that bit and that should have said 'Marilith' is 17th level.
This is copied from D20pfsrd.com but it's from the Core Rulebook regarding the Leadership feat:
The planes are full of limitless possibilities, each being a separate reality of its own inhabited by creatures ranging from the puny to the powerful. Many outsider races are wholly alien from a mortal perspective, with little interest in the affairs of the Material Plane. Even within races generally unconcerned with such mundane matters, however, there may be individuals or clans of outsiders who feel a connection with the world the PCs call home, and who could be convinced to travel among heroes. Myths and literature are replete with tales of angels, demons, genies, and divine beings walking among mortals for the sake of curiosity or to forward a greater purpose. What starts as whimsy may grow into love and loyalty to the mortals they come to call friends. Alternatively, ambitious mortals might turn the tables on outsiders and inveigle them into outright bondage.
Many classes can temporarily summon extraplanar allies, but to actually treat with an extraplanar entity and bargain for its assistance requires calling magic. Planar ally spells allow mortal servants of the gods to implore their planar proxies for aid.
Favors for the faithful simply require an appropriate offering, as all parties involved are working for the same divine masters. There are divine heralds and servitors tailored to every religion, as well as supplemental summons suitable for each faith.
Planar binding is something different, a hostile entrapment that seeks to attract a creature from beyond, enticing and imprisoning it until its will is broken and its does as its captor commands. Spells like binding and trap the soul can be used as threats or punishments, but even without them, planar binding can compel servitude, or at least form a basis for negotiation with the leverage decidedly in the binder’s favor.
This includes an extensive list of the kinds of tangible goods and intangible offerings that outsiders of each type favor, as well as the typical goals and desires of such creatures.