Lord Soth

balakus01's page

***** Pathfinder Society GM. 44 posts (87 including aliases). No reviews. 1 list. 1 wishlist. 22 Organized Play characters. 1 alias.



Grand Lodge

The updates to Starfinder Society scenario 1-01 The Commencement and Starfinder Society Roleplaying Guild Quest Into the Unknown were not added to my downloads page. I received the email that these updates were available on 4/4/18 but I still only have access to the old versions.

Grand Lodge

How does the harm undead feat work if used against an incoporal undead.

Do incoporal undead take full damage save for half or half damage save for one quarter?

Grand Lodge

What is the status on order Order #4144275, it has been listed as pending since Thu, Nov 24, 2016. Is there a delay due to Black Friday?

Grand Lodge 4/5

Greetings everyone,

Iowa Gamers Association would like to invite everyone to attend Fields of Honor 2014 (Fields of Honor).

Fields of Honor is September 26th - 28th, 2014 and will be held at Johnston, Iowa (just north of Des Moines, Iowa).

I am looking for volunteers to GM the start of Season 6 Year of the Sky King for Pathfinder Society and we will be offering the following scenarios...

Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag
Pathfinder Society Scenario #6–01: Trial by Machine
Pathfinder Society Scenario #6–02: The Silver Mount Collection
Pathfinder Society Scenario #6–03: The Technic Siege
Pathfinder Society Special The Paths We Choose
Pathfinder Society Special Legacy of the Stonelords

Sign-ups for Pathfinder Society events at Fields of Honor 2014 can done at (fields-of-honor-2014-pfs) for players and Game Masters alike.

Until then keep gaming!

Derek Boobyer
Venture-Captain of Central Iowa


Odd that the brawler has access to weapon proficiencies involving heavy shields, spiked shields and light shields but not actual shield proficiencies. Was this an oversight?

4/5

Pathfinder Society
at
Fields of Honor 2013

Fields of Honor is an annual game convention in the Des Moines, IA area providing enjoyable entertainment,
including: Historical War Gaming, Fantasy War Gaming, Board Games, Role-playing Games, Live Action Role-playing, and many more.

Stoney Creek Inn
5291 Stoney Creek Point
Johnston, IA 50131-1799
Phone: 515-334-9000

Players should sign up for events at the Warhorn website
warhorn.net/events/fields-of-honor-2013

Registration and Payment for the convention can be found at www.fields-of-honor.org

Derek Boobyer
Pathfinder Society Venture Captain - Des Moines
IGA Coordinator and Warhorn moderator
balakus01@mchsi.com

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Friday, September 27th
01:00 pm Pathfinder Society Scenario 4-25 The Secrets Stones Keep (5-9)
01:00 pm Pathfinder Society Scenario 5-01 The Glass River Rescue (1-5)

06:00 pm Pathfinder Society Scenario 4-26 The Waking Rune (7-11)
06:00 pm Pathfinder Society Scenario 5-02 The Ward Stone Patrol (3-7)

Saturday, September 28th
09:00 am Pathfinder Society Scenario 5-01 The Glass River Rescue (1-5)
09:00 am Pathfinder Society Scenario 5-03 The Hell Knight’s Feast (5-9)

02:00 pm Pathfinder Society Scenario 4-25 The Secrets Stones Keep (5-9)
02:00 pm Pathfinder Society Scenario 5-02 The Ward Stone Patrol (3-7)

07:00 pm Pathfinder Society Scenario 4-26 The Waking Rune (7-11)
07:00 pm Pathfinder Society Scenario 5-03 The Hell Knight’s Feast (5-9)

Sunday, September 29th
10:00 am Pathfinder Society Special Siege of the Diamond City (1-15)


3 people marked this as FAQ candidate.
Mark Nattress wrote:

Pathfinder Core Rule Book pg174 wrote

Immunities: Objects are immune to nonlethal damage and to critical hits. Even animated objects, which are otherwise considered creatures, have these immunities.
Bestiary pg 14 wrote:
Animated Object

Defensive Abilities hardness 5 (or more); Immune construct traits
Bestiary pg 299 wrote:
Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
The Core Rulebook specifically states that animated objects are immune to critical hits but nowhere in the Animated Object stat block does it say they are. What do we listen to?

Can we get an official ruling on this? I believe that the reference on page 174 of the Pathfinder core rule book about Animated Objects not being susceptible to critical attacks is a misprint, as nothing in the Bestiary says otherwise.

4/5

1 person marked this as FAQ candidate.

I just downloaded the PDF for the Pathfinder Society converted module Ruby Phoenix Tournament and it has the old rules listed for playing converted modules in Pathfinder Society. The chronicle has all tiers listed with XP and gold for all of them as well. Shouldn't this document be updated like the others to use the rules from the Guide to Pathfinder Society Organized Play version 4.1?

Grand Lodge

46 people marked this as FAQ candidate. Answered in the FAQ. 3 people marked this as a favorite.

How does the Paladin's detect evil ability really work?

It has been suggested that the Paladin's detect evil ability can work one of two ways as listed in the core rulebook.

Here is what is listed in the book...

Detect Evil (Sp): At will, a paladin can use detect evil, as
the spell. A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds. While focusing on one individual
or object, the paladin does not detect evil in any other
object or individual within range.

One of my players says that a Paladin's detect evil gives them the ability to detect evil as the spell as a standard action normally and would take 3 rounds to gain all the benefits of that spell. He also says that as a separate use a paladin can as a move action focus on one individual, and only one individual, to gain all the benefits of the spell for that one individual. So he would as a move action detect evil on one individual to see if the individual is evil, then use his swift action to use smite evil, and then use his standard action to attack the individual if possible.

Another of my players says that a paladin can as a standard action detect evil, normally, but then could focus on one individual as a move action to gain all the benefits for that one individual. In other words, the second play is saying that you have to use your standard action to use detect evil and then your move action to focus on one individual to gain all the benefits for that individual which would require that the standard action use of detect evil is active before you can use the move action use of detect evil.

Which of these is the correct way to use this ability.

Grand Lodge

I know it has been posted for 3.5, but were would I find, for Pathfinder RPG, the list indicating which type of Damage Reduction is an extraordinary ability or a supernatural ability? The core book and beastiary do not from what I can see.

Grand Lodge 4/5

I have been running and coordinating Pathfinder Society scenarios for the past year or two and normally I run things by the book. Recently a few of the judges I've played with have been using an alternate rule for Initiative rolls. Instead of have players roll initiative, they run initiative by what a character's Initiative bonus is and using this to determine the order in which initiative is ran. Example: player one has a initiative bonus of +3, player two has an initiative bonus of +6 and the monster has an initiative of +1. The initiative order would be player two, player one, and then the monster. This is done with no die rolls for initiative. Is this something that is acceptable in the Pathfinder Society? I would assume it isn't but would like an official response before I step in as coordinator and stop it.