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I searched archives for this question and didn't see anything that was clear so I thought I'd bring it up just in case. If someone knows a link to this question with a good answer please share.

I am in a group with mostly melee characters and I am sorcerer. Since I'm concerned about affecting party members with AOE spells I have taken spectral hand and melee touch attack spells so I can do it from a distance. So far it has worked well, but I my question is regarding magic weapons and the hand.

As the magic weapons become more consistently common (levels greater than 10) or natural attacks count as magic, will the spectral hand provoke attacks of opportunity as it moves to deliver the touch spell and then back to me?

Or, is readying an action to strike the hand as it comes to touch the foe the way a foe needs to get rid of it (besides hitting me with an AoE where the had fails the save)?

thanks for the help

Liberty's Edge

Quick question:

If a first level bard casts a spell in a round (cure light wounds on wounded ally) and then spends a hero point to get an additional standard action, can she cast an additional spell (with a casting time of 1 standard action; e.g., a cure light wounds on another adjacent wounded ally) that round too? Why or why not? The bard was down to their last first level spell of the day and the party with no cleric needed healing fast...

Thanks


My games are often deadly, especially when low levels so I'm thinking of...

having players choose an NPC class, no feats (two traits), roll HP add Con mod. Then calling the attack bonus, save bonuses, Character creation bonuses. They are essentially level 0 but with a little umph. Thinking it will provide some ideas for players' backgrounds and such, plus give them extra hp, save bonuses, maybe a couple spells (adept).

When player obtains first level (after a simple quest), they choose their class and are first level (first feat, etc...). If a character with +0 BAB has the warrior npc class they still do not qualify for feats requiring +1BAB because for this start-up the warrior's BAB is changed to a "Char creation attack bonus" (CAB). At first level, the player gets full HP + Con modifier for whichever class they choose (keeping their rolled NPC-prelevel HPs). Progressing onwards as normal from there. I'm thinking this may also help provide a small bonus to saves if the game is low magic (an extra +2 to a save).

ex.

Level: 0, XP: -50, Attack bonus+saves: called Character creation bonuses, Feats: 2 Traits, HP: Roll NPC class hp + Con modifier; whatever you'd have them do to get 50 XP needs to be super easy otherwise same problems as first level...Talk to constable Bob about the goblin infestation--reward 50 XP. Yipee - 1st level.

Level: 1, XP: 0, Attack bonuses+saves: per standard rules for chosen classes, Feats: as per normal character generation, HP: Max HP for class chosen + Con modifier. ---Basically like a normal game by the book---

thoughts?

thanks


Bloody Assault:
Pre: St 13, Power attack, bab +6
Benefit: You can choose to take a -5 penalty on all melee attack rolls and combat maneuvers to inflict 1d4 bleed damage with your weapon melee attacks...

So I am playing a 8th level fighter meeting the prereqs.

When I attack using Bloody assault,
1) Do I suffer the -5 penalty from the feat and the power attack penalty for my level?

2) Can I use vital strike with bloody assault?

3) Can I attack using full attack bonus (not power attacking) with only the -5 penalty from the bloody assault feat?

4) Can the feat be used with the cleave tree...

Reason I am asking is I can envision a situation where the character would want to move into melee with foe and vital strikes with full attack bonus -5 penalty for the bloody assault feat.

thanks