baconwing |
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I've just did a search of the forums for examples of fun uses of charm person, and all I can find are stories of people either wanting to know why their GM wont treat this spell as basically dominate person, or GMs complaining about players trying to basically make this spell dominate person.
I have a bard, and I want to try and use this spell in interesting ways, even bordering on some interesting ways to start combat to our groups advantage. like infiltrating a cult of demon worshipers using disguise skill and looted cultist outfits along with a charm person at the first introduction to the cultists. In conjunction with a silent image to make one of the cultists look like they had a holy symbol of iomedae hidden up their sleeve. followed by an opposed charisma check to make charmed person openly accuse their fellow cultist of heresy. who knows if this would actually cause the other cultists to kill one of these two, either the accuser or the accused. using another player to make bluff checks to distract the other cultists so they dont see my bard casting, or my own bluff check to hide behind another player to mask my casting.
In my opinion, as a player if I go through that much trouble to set up what I consider to be a good strategy, I dont see anything wrong with this resulting in the death of a cultist, and even my group getting a surprise round out of the deal after they've dealt with their own. but some people seem to think that stuff like this is abusing first level spells.
whats with all the charm person hate, this seems like a way more fun way to start combat than "we draw our weapons and attack, everyone roll initiative."