The Expansionist

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I've just did a search of the forums for examples of fun uses of charm person, and all I can find are stories of people either wanting to know why their GM wont treat this spell as basically dominate person, or GMs complaining about players trying to basically make this spell dominate person.

I have a bard, and I want to try and use this spell in interesting ways, even bordering on some interesting ways to start combat to our groups advantage. like infiltrating a cult of demon worshipers using disguise skill and looted cultist outfits along with a charm person at the first introduction to the cultists. In conjunction with a silent image to make one of the cultists look like they had a holy symbol of iomedae hidden up their sleeve. followed by an opposed charisma check to make charmed person openly accuse their fellow cultist of heresy. who knows if this would actually cause the other cultists to kill one of these two, either the accuser or the accused. using another player to make bluff checks to distract the other cultists so they dont see my bard casting, or my own bluff check to hide behind another player to mask my casting.

In my opinion, as a player if I go through that much trouble to set up what I consider to be a good strategy, I dont see anything wrong with this resulting in the death of a cultist, and even my group getting a surprise round out of the deal after they've dealt with their own. but some people seem to think that stuff like this is abusing first level spells.

whats with all the charm person hate, this seems like a way more fun way to start combat than "we draw our weapons and attack, everyone roll initiative."


I'm trying to portrait a monk's monestary that is shifting from the lawful neutral Irori style of monk to the lawful evil asmodeus style of monk. corruption from within the ranks, even the monestaries ancient master gets poisoned by one of his own. but all this happens behind the scene and I was hoping for some advice on how to portrait subtle hints in this alignment change before revealing any big changes?

thanks in advance for any advice offered.


I have been just watching the video's by noah antwiler, aka spoony, and I am most impressed by how entertaining he is to watch. I dont know any other people who make videos like that and I was hoping that I could get some suggestions on where to find them. I have watched some of the dawnforged stuff and he is very informative, but he doesnt have the same presence as spoony.

here is who I am talking about.

https://www.youtube.com/watch?v=LusZp160bnA


so regular heroism says +2 to attack rolls, saving throws and skill checks. but mythic heroism takes that to +4 and adds damage to the list of things it buffs. is one entry a typo? is mythic heroism not supposed to have damage or is regular heroism supposed to add damage?


I just started playing a character in wrath of the righteous and I wanted to know if we will get to mythic tier 10 so I can plan my character out accordingly. if we dont get to tier 10, what tier should I plan for and at what level?


I'm running rise of the runelords at the moment, and the PC's are about to assault the seven's sawmill. justice ironbriar has two nasty tricks up his sleeve once he summons his lemures to flank the PCs with his 2 cultists. confusion and Hold person. I am a new DM, and the players are all new too.

I guess my concern is that if i use hold person on one of them, they will be frustrated and not enjoy the game because they will basically just be sitting there watching as the other players go through the next several rounds of comnbat. confusion is less of a concern because its an AOE and the enemies would be just as troubled by it as the PC group would be if ironbrior threw it into the melee.

how have you guys handled this in the past? should I opt to trade out hold person for some sort of damage spell or is there a more interesting idea you guys can come up with.


Did you ever wonder how many of the stories and background we see printed about the world of golarion are actual stories from the designers own personal gaming experiences? I wonder if there is a character sheet in someone's basement somewhere with the name "Aroden" on it.

Do you guys have any in game adventures that would shape the world of golarion around you like that? I know you could, as a GM, make literally anything happen. if you snap your fingers and your level 2's are all demigods with +5 vorpal everything and death rays shooting from their eyes it looses its flavor. But if its the end of a long campaign and you retired your characters after saving the world by them being rewarded with god-hood, that makes for a hell of a story!

what are some of the best/most epic ways you've retired characters?