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Yes a lot of these things are helpful. The rogue uses a feat that allows him anytime he moves ten feet to hit someone flat-footed which allows for back stabs right to their face.

The paladin doesn't use his mount often.

I am also not too familiar with a point buy system which could be causing the problem


Mammy CR 11

Giving her 4 attacks a turn and tripling her HP while also giving her 3 60 hp adds prolly adds that CR to a 14. They are level 8 and didn't get scratched, Do I keep ramping?


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OK , I have been running a group for 9 months and it is going great, everyone is having a blast. However I am running into a massive problem and that simply, my party is not being challenged.

Rise of the Runelords Spoilers:

Last night they took on Mammy Graul, and I decided to beef up the encounter quite a bit. I made her three sons have each 60 HP up from 12. I also made the combat unique by allowing Mammy to cast her spells through her sons, allowing for her to cast 4 times a round.

The fight was a slaughter, even with her flying through the air and getting 4 casts per turn she was killed in 3 rounds, they killed her 3 times over.

Now the party im running is as follows:
Paladin
Monk
Bard
Rogue
Cleric

The rogue has 22 strength and wields a battle axe, which makes for some crazy damage he averages 40-50 damage a turn.

The Paladin is we all know is crazy and is a beast in melee doing about 45-55 damage per round (thanks smite evil)

The Bard Shoots 3 times a round and always makes sure to have Haste activated on the party and he averages about 25-35 a round

The Monk hits not hard but a lot with furry of blows and manages to get off around 25-35 damage per round.

All toll this comes out to about 160-170 damage on one turn.

Here is the clincher, everyone in my group are game designers by trade or game programmers and they min-max the hell out of this game.

I am at a loss as to how to provide a challenge and interesting encounter where their best choice isnt just "attack it"

I have tried a huge series of debuffs from bestow curse to blinding members, but even so that only cuts down their damage to about 80-90 per round which is still enough to one shot most bosses that we encounter.

It would appear that short of filling the room with a lot of heavy hitting adds and just doing things that resort in the players having no fun, I can not seem to get this right.

Any help on how to structure or better prepare Solo Boss Encounters would be great. I hope im not alone in this!