| ashwynfaust |
Part Three: Glass and Wrath
Against The Goblins:
• 4 Heroes Tsuto and 8 Goblin Warriors
• 5 Heroes Tsuto 8 Goblin Warriors and 1 Goblin Commando
• 6 Heroes Tsuto 8 Goblin Warriors and 2 Goblin Commandos** spoiler omitted **...
I am running this for 6 players and was directed here from Reddit ans I will say I appreciate the time that went into upscaling the challenges for the whole AP. While I we are done with Book 1 and almost done with Book 2, I wanted to get a better sense of how the adjusted encounters match up to the encounters as written to better understand Joey Virtue’s approach and application of the guide he links at the beginning. I’ll be honest that in many cases, it looks like through Book 1, his approach was mostly to ignore the comparative challenge after the first two Goblin encounters.
What I mean by this is there should, in theory, be a close match of the CRs in the guide to the original ones, increased to account for the increased players and how they increase the Effective Party Level. The EPL for a 4-person party of iconics (Fighter, Cleric, Wizard, Rogue) is equal to the Average Party Level. So four 1st level iconics equal APL & EPL 1. An Average Challenge for them should be a CR of equal value. When you add additional characters, their EPL increases, even though their APL should be the same as the 4-man band. So five 1st level characters would be EPL 2. So an average challenge for them would then be CR 2. I think six characters works out to be EPL 2.5 - 3. And of course gear lated on will play a factor. If the party is under geared for their level, they are -1 EPL and overgeared may increase the EPL.
Now, looking at the first couple encounters, Initial Assault is written to be a CR 1 encounter. Pretty average. And for six 1st level players, Joey adjusted it to CR 3. On point. CR = EPL for the larger group. Goblin Pyro follows suit. As written is is CR 2 and the adjusted one is CR 4. Die, Dog! die continues this. There isn’f a CR assigned, but the total xp works out to be between CR 3-4 and Joey’s revision mirrors at CR 5-6. But after this, things stay from the scaling adjustments. Some of this appears to account for not doing the side quests in Local Heroes. So the Boar Hunt is written to be CR 2, or a Challenging Encounter, but Joey’s works out to be a CR 6. As we move into the Glassworks, Guard cave is written as CR 2 and the party is expected fi be level 2 at this point, so an average challenge, but the upscale is CR 6. That’s a pretty big jump in the expected resource usage and they still have several rooms to go thru.
As we continue our comparison, next encounter is Washing Pool, written to be CR 2, adjusted to CR 5. This isn’t a glaring difference, but this should be an Average encounter and should be CR 4. From the Washing Pool, the characters head to Ancient Prison, originally written for CR 4, but upscaled to 7 continuing the trend of overcorrecting the encounter. Prisoner Pit should be CR 4, but the available xp sits it between CR 6-7. cathedral of Wrath is meant to be the mini boss and set for CR 5 and upscaled to also being between CR 6-7. At this point, Joey had the characters advanced ti Level 3, a bit ahead of the level outline where it says they should be early in their adventuring in Thistletop (unless if course you added several suggested side quests in Part 2.). I’d also note that it is expected that if the CR = your EPL, then the encounter should take about 25% of the party’s resources. Overcorrecting leads to running out of resources early and requires a return to town to rest and recover and may mean areas have an opportunity to replenish or communicate with the BBEG.
How does Thistletop compare? Sone areas were left alone and I will note these as “NC”. Also note, since the characters are now level 3 and treasure has been pretty good, their EPL is about 5.
Refugee Nest CR 4, up to CR 5.
Dog Kennel CR 5 up to CR 6.
Tangletooth NC.
Gogmurt's Lair CR 4 up to CR 6.
Rope Bridge NC.
Thistletop CR CR 5 up to CR 7
The Dragon Above, not in the original CR 6-7
Pickle Thieves NC
Barrack CR 3 up to CR 5
Eastern Guard Tower NC
Exercise Yard CR 5 up to CR 6
Caged Horse NC
Throne Room CR 6 up to CR 8
Treasury NC
Bunyip CR 3 up to CR 6
Chief’s Harem CR 4 up to CR 6
Otik’s Chamber NC
Tentamort’s Hunting Ground CR 4 up to CR 6
Chapel to Lamashtu CR 5 up to CR 7,
Research Room CR 3 to CR 6
Trapped Room NC
Here they Level to 4, but may not have had a chance to improve their gear yet. Also there is no good place to really rest unless they decide to head back to town. If the characters push on, they are probably running on fumes. I’d still be counting them as EPL 5 here.
Crypt CR 6 up to 7
Collapsed Treasury NC
Malfeshnekor’s Prison NC
Ok, we made it. Overall, Thistletop is pretty closely aligned to the initial challenges compared to EPL. I’d say the middle sections are pretty overtuned and that may lead to troubles early on and something to watch as the books continue. Hopefully the rambling helps someone.