Drakkiel wrote:
Are you saying that if I get Weapon Finesse (Whip) and Agile Maneuvers I get a +8 to disarms, and trips (I'd argue you can't sunder items with a whip since it does non-lethal damage to almost everything)? That doesn't seem right, especially since there's no way to "double dip" regular Strength based maneuvers with similar feats. I'd also argue that given the relatively low value of CMD when compared to AC a first level Bard with Agile Maneuvers alone will pretty effective using his whip to knock the opponents flat or pull the weapons out of their hands while the other combatants take advantage and make attacks.
According to my reading of the rules a 1st level bard with Agile Maneuvers as their first level feat, and an 18 Dex can make disarm attempts at targets 15' away at a +6 bonus (+2 from the
According to my reading of the rules a 1st level bard with Agile Maneuvers as their first level feat, and an 18 Dex can make disarm attempts at targets 15' away at a +6 bonus (+2 from the
I'm going to run my second pathfinder game starting next Sunday. I'm taking the players thru the anniversary edition of rise of the runelords and I figured this was a good place to go for guidance. First question...how have people dealt with the swallowtail festival? Thus far I've written up brief speeches for Kendra, Belor, Cydakk and Zantus but I'm not sure what to do for festival contests. I have a lot of new players so I'm thinking an archery contest and a wrestling match to introduce some combat rules before the real fight. I'm also contemplating not wasting time and just describing the day with a few words and getting straight to the fight. What do people think?
Back up a little. Say there is a cleric casting a spell and wielding a mace. A PC with combat reflexes uses a trip as an AoO to attempt to knock the cleric over. The cleric then uses his AoO to disarm the PC. Does the PC get another AoO because of combat reflexes or does the cleric's AoO count as part of the same opportunity?
WRoy wrote:
Now that I think about it the logic of your first post should also apply to the second unless the wizard is wielding a dagger or some such in one hand while casting (or another caster wielding an appropriate weapon). In the case of the bow is there a feat available in one of the supplements that allows a character to use a ranged weapon to make a melee attack against adjacent enemies for the purpose of threatening square? Should a character armed with a bow and arrow threaten adjacent squares since he can use the ammo to make a melee attack (or do improvised weapons not count)?
So if a creature with a bow attempts a ranged attack from a square you threaten and you respond by sundering his bow, he would be able to make an AoO against you with an unnarmed attack only since he has no melee weapon ready? Assuming that he doesn't have improved unnarmed does this count as the same opportunity for or do you get the extra AoO with combat reflexes? Also if you attempt a trip on a caster, the spell would be lost if they choose to take their AoO yes? |