| arcenierin |
Rushley... if you're complaining about power gamers, you're in the wrong forum, my friend.
On reading the relevant passages, I think that the intent of the ability is to allow the brawler to use whichever damage value is most beneficial. Also, given the line about not affecting any other aspect of the weapon, I believe the damage comparison and choice is limited to the base weapon damage, before magical effects.
A spiked shield isn't a magical enhancement, but rather a specific type of weapon. It's listed as such on the paizo srd. (http://paizo.com/prd/equipment.html)
So I'd say you could either use the spiked shield damage, or the unarmed strike damage. After choosing your base, you would then apply bashing to increase the damage dice from there.
Absent compelling arguments to the contrary, I'm leaning in that direction as well. I had came to the same conclusion about shield spikes earlier.
If bashing said that it increased the dice on the weapon, that would be one thing...as written, it seems as though it might go either way. The approach of 'increase your unarmed damage dice' seems like it works RAW though.
The problem is that the way things are written, a compelling argument can be made either for or against the ability working with the bashing enhancement.
To be fair, bashing has caused no small number of other debates, historically.
If anything, this discussion has pointed out to me that this particular topic can be fairly divisive!
If anyone wishes to continue to weigh in on this topic, I'd be very glad to hear what they have to say. I'm trying to anticipate what the reactions will be in PFS and want to be as prepared as possible. Any constructive posts are appreciated. Dismissing the topic, threadjacking, or personal attacks...are somewhat less so.
Also, thanks to Rushley and Graystone for making an eloquent case with their explanation of weapon dice mechanics and how they see such mechanics interacting with this class. I found a good deal of last night's discussion to be informative, from a game mechanics sense.